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Am at work right now, but I'll invite... So what did you delete?
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Not that I know of newb... =)
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Hmmm, in most situations, this would still be avoidable. Move 1st Engineer 2 spaces away from 2nd engineer, EMP. 1st Engineer did not get hit. He can then move up next to the 1st engineer and the following turn move further than the 1st one and EMP. The train follows just out of range. A little more forethought, but spamming still easily possible.
Next to a base, it is even easier, the engineer you just built moves and EMPs. Then you build your next engineer and he can EMP his next turn, as he was not affected by the EMP.
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If you lower the Helicopter defense down to a Garuda's level, I would argue it isn't much more valuable than a Garuda and it's cost should reflect that.
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So taking all of that into account, if you were to simply increase the cost of a helicopter by 100, they should get destroyed by Garudas almost every time.
I think the biggest imbalance is the other races lack of anti air ability. The sapiens marine is a decent defense against garudas air, while the underling simply takes up space. Rather than further nerfing the helicopter, I would look at slightly beefing up the anti air of the other races.
Just $.02 from a newb who has only played a handful of maps and less than 30 games.
~Jeff
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(Warning, I am simply comparing the helicopter vs. garuda). Just started playing a little over a week ago, but from what I've seen, the mobility of the helicopter is one of the key things that allows it to compete with garudas. If you are going to reduce it's mobility (before or after), I would argue that the cost should also be reduced (450 or 400). Otherwise the cheaper garudas will tear them up almost every time. So far I have won almost all of my garuda vs. helicopter battles (playing both sides a comparable number of times) and feel they are closely matched in this respect. Nerfing the helicopter further, without decreasing it's price would make these battles lop sided.
Reducing the helicopters stats (if significant) would make this battle lop sided as well. It would make it more difficult to kill a single garuda, allowing it to retreat and heal at 6hp/round, while the helicopter can only heal at 2hp/round. Even so, being able to trade 1 garuda per helicopter is a losing battle for the sapiens. I can often accomplish this with khraleans right now.
How much more effective is a helicopter over a garuda? Let's look at it's stats:
Helicopter
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Cost: 500
Mobility: 12
Ground Light: 12
Ground Heavy: 7
Ariel: 9
Aquatic: 8
Defense: 11
Repair: 1
Repair w/Healer: 2
Vision: 6
Garuda
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Cost: 350
Mobility: 12
Ground Light: 7
Ground Heavy: 7
Ariel: 9
Aquatic: 8
Defense: 8
Repair: 2
Repair w/Healer: 6
Vision: 6
Difference:
============ ===
Cost: Helicopter 43% more than Garuda
Mobility: Equal
Ground Light: Helicopter 71% more than Garuda
Ground Heavy: Equal
Ariel: Equal
Aquatic: Equal
Defense: Helicopter 38% more than Garuda
Repair: Garuda 100% more than Helicopter
Repair w/Healer: Garuda 200% more than Helicopter
Vision: Equal
The helicopter costs 43% more than a Garuda, but only one of it's stats more effective than this % (Ground Light attack). Most stats are equal. The Garudas healing blows away the Helicopters healing. So you're paying 43% more for a Helicopter, are you getting 43% more value? The obvious answer only looking at the stats above is an obvious no. I would take the 350 Garuda over the 500 Helicopter every time. You would probably have to go down to 400 before I'd have to think about it. Now, add in the ability to move after attacking and the 500 price tag seems reasonable. IMO you're paying an extra 100 credits for that ability.
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Since no one deleted my original post, I thought I'd put a real request in... =)
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- Map Preview before joining a game.
Thank you... =)
Everything else is nice too... =)
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Thanks for the info.
I also got an answer from in game chat that it was actually during the first 3 rounds.
Thanks again!
~Jeff
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I've read several posts that have hinted that you can surrender early in a match and not obtain a loss... How does this work. How long do you have to surrender? Does the game type matter? I have only played 1v1 so far and the main time I can see taking advantage of this is an unfair starting scenario you were unaware of prior to joining a game... For example sapien vs. Titan on Rocky.
Any enlightenment on the subject would be appreciated.
Thanks!
~Jeff
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Just thought I'd bump this. I was going to post the same thing and found this way at the bottom. This is very annoying, especially for newer players.
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It would be nice to be able to click on yours or a users name on the website and view a history of their games and war reports. I don't if you keep track of this now, but even if it was only available from x date going forward, that would be fine.
You could either just make everyone's info available to all or maybe you could configure it to be set to one of the following:
Only You
Friends
All
This seems like a pretty realistic request.
Now, I'm going to go one step further and add on the extra cool factor of being able to view replays of those games as well, =). I highly doubt you keep track of every turn, but if you did and allowed this, it would be wicked cool. Although I'm assuming most people would want this to be private so not just anyone could learn exactly how they play. Maybe give an option to make selected games public (friends/all) would be cool too.
Just my $.02...
~Jeff
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