[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
Messages posted by: volf
Forum Index Profile for volf »» Messages posted by volf
Khraleans » Khral vs. Khral - How to stop Swarmer spam? » Go to message
Just build swarmers. All day long. Swarm swarm swarm. Boring but works. Worst matchup of the game. Devs are working on making it better!
General Discussion » Uniwar clans? » Go to message
I had some ideas I posted on clans a bit back I think the idea is great. Plus, you could then have clan wars. Might sound too much like clash of clans but the idea works. I think itd be fun to have the team aspect as well as tge tournaments like such. Check out my ideas I posted. You might like them. Too long to retype lol
General Discussion » New Youtube Channel for Uniwar Replay Commentary! » Go to message
Well deserved!
General Discussion » New Youtube Channel for Uniwar Replay Commentary! » Go to message
Its rly a great setup guys! Its not difficult to make or send the videos either. I would recommend taking advantage of eunni's genorosity!
General Discussion » Damage Preview » Go to message
Looks like dice rolls :/ pure bad luck man. Dont go to a casino anytime soon!
What's New in the Latest Updates » Proposal for a new icon - We want YOUR feedback » Go to message
http://blog.theatrebreaks.co.uk/wp-content/uploads/2014/10/atp-worl-tour-finals-2014-630x320.jpg

I say something like this with all of the uniwar units lined up in this way. You dont have to put as many up as they have here but I think this would give a nice spectrum of this game. I feel like one unit doesnt do this game justice.
New Feature Request » Non-harbor bridge » Go to message
Wow, cool. This could all be solved by allowing naval units to travel over swamps. I like it! Their mobility would also be affected and Im fine with that! Shouldnt be too hard for xavi to add also. A whole nother hex might be a bit more of a pain.
New Feature Request » Different "worlds" with different "characteristics". » Go to message
That is some food for thought. I think its a great idea if there was just one race. With the different races not sure how well it'd work. Worse movement might just make titans useless haha! While wind might completely destroy khral. Brilliant ideas though, just not sure they are for this game. If they are it is waaay on down the road atm I like the setup where I control everything except maybe some dice rolls.
Tournaments » In-game tourney feature » Go to message
Got it! Thanks legia. I like that idea! Took mine a step further!
Tournaments » In-game tourney feature » Go to message
Ignore my qiestion I reread it! Ok, so are you saying after 10 hrs a player can be skipped? I dont see a point to that...
Tournaments » In-game tourney feature » Go to message
  rwieczor84 wrote:We must add some time to tournaments 12 hours is to little, many players leave uniwar because they are skipped.
Time bank sounds pretty nice


Kind of agreed. When college starts up Im scared I wont make those 12 hr cuts myself...
Tournaments » In-game tourney feature » Go to message
Hmmm... I like it. Is that what people are calling a chess timer? How much would you start with in the time bank? Estimation is fine.
Tournaments » In-game tourney feature » Go to message
How about a reserve time bank idea? Lets say you have a reserve time of like 8-12 hrs (seems fair but could be less) When the timer hits red the reserve time bank kicks in. Example: you get to the game four hrs late. Your reserve time bank has been decreased by four hrs but the remaining time can still be used if you happen to be late again. It will not add much time to each rd and will give players a bit more flexibility. The only downside will be if someone wants to stall on the last turn if they are a tiny bit ahead to secure the win. However, maybe you could decrease the reserve time in semis in finals? I also dont know how hard this would be to implement. Hopefully its possible because I think it will solve quite a few problems in tourney play
Tournaments » Maps for tournaments » Go to message
I like the map anraukhan (think thats how its spelled) the omega maps are fun as well.
New Feature Request » Titles/Badges! » Go to message
I was reading the chat and someone brought up the idea of titles based on your score. Credit to that person I forget who it was, sorry. I was thinking that badges could go along with that title. Say the first rank was gladiator and by your title, which would appear in your profile or next to your name could be a gladiator helmet. I noticed that xavi has badges for how well we do in tournaments. I was thinkingnmaybe we could incorporate that into the badge? Not sure how much work that is but lets say you have a score between 2500-2600 and you win a championship. Maybe your icon (lets say its a titan or some such icon.) Maybe he could have a crown or some indication that this player has such and such a rank and has won a tournament. Perhaps this could even show next to a players name in chat? If xavi thinks that this can be implemented with relative ease, it should be incorporated with the ranked pro ladders If you think this is a good idea please feel free to suggest titles and their respective titles. Starter ideas: gladiator, knight, baron, titan, phoenix, crusader, jedi (must have , general, other military ranks, veteran (maybe based on how long a player has been a part of uniwar or maybe just an added ornament to the icon like the tournies?), legend, reaper, etc
Forum Index Profile for volf »» Messages posted by volf
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website