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I believe that ffa should be ranked and same for teams. The only changes I wouldn't mind would be making team and ffa separate ladders and having 10 and 3 min no longer ranked. All other game modes should be ranked and if you don't like it choose random only.
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Also I really feel that the light ground classification is neglected too much
So please add some light ground units.
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Everyone knows that in uniwar, Sapiens are the most loved with khraleans a close second and titans dead last.
But which is the second favorite.
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For sapiens just a sub and sniper, but won't write stat for others already get idea and probably wrote the stat but make sure to give sub submerge.
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Titan
Aqua
Cost 450
Type aquatic
Movement 6
Ground heavy 10
Ground light 10
Ariel 5
Aquatic 0
Range 1
Capture Bases Y
Actions 2
Defense 8
Repair 1
Attack after move Y
Special Ability healer 2x
A water healer that can defend hydrogen by blocking and can remove pesky land units on the coast.
Juggernaut
Cost 350
Type light ground
Movement 6
Ground heavy 2
Ground light 2
Ariel 2
Aquatic 2
Range 1
Capture Bases Y
Actions 1
Defense 12
Repair 1
Attack after move Y
Special Ability teleport
A good wall unit
Khralean
Kraken
Cost 350
Type Aquatic
Movement 10
Ground heavy 5
Ground light 5
Ariel 8
Aquatic 6
Range 4-5
Capture Bases N
Actions N
Defense 5
Repair 1
Attack after move Y
Special Ability Move after attack
A good anti air unit for naval battle
Queen
Cost 200
Type ground light
Movement 6
Ground heavy 0
Ground light 0
Ariel0
Aquatic 0
Capture Bases N
Actions 4
Attack after move Y
Defense 3
Range 3-4
Special Ability Attack after move
Doesn't have an attack animation as it has no power, but can be used for small gangup power
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Have you forgotten that if takes 11 or so turns to recharge while plague doesn't have to at all.
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Lol someone voted yes before I finished, hope they know what they voted for.you know that this idea is good if it already got one that quickly
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Type. Ariel
Unit Hovercraft
Cost 350
Movement 9
Vision 5
Light G 8
Heavy G 8
Ariel 3
Aquatic 5
Defense 6
Actions 1
Repair 1
Range 1-2
Attack after move Y
Capture Bases N
This unit is mostly alien tech and is kind of flying eclipse with lower anti air
Type Heavy G
Unit Revised Task
Cost 400
Movement 11
Vision 4
Light G 6
Heavy G 8
Ariel 6
Aquatic 5
Defense 10
Actions 1
Repair 3
Range 1
Attack after move Y
Capture Bases N
This tank is operated by humans with sapien tech but with alien robotics repair it fast, and it is quite fast
Type.
Unit Anti-Air
Cost 600
Movement 7
Vision 6
Light G 8
Heavy G 5
Ariel 8
Aquatic 4
Defense 3
Actions 1
Repair 2
Range 4-5
Attack after move N
Capture Bases N
Special Ability move after attack
This unit is a experiment using both techs to run, use the long range wisely
Type. Aquatic
Unit Privateer
Cost 700
Movement 15
Vision 7
Light G 16
Heavy G 16
Ariel 8
Aquatic 14
Defense 12
Actions 1
Repair 1
Range 1
Attack after move Y
Capture Bases N
Without many long range guns this alien ship uses human guns at a very close range watch out for the shorelines when facing on of these.
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Now I have an idea for a Pirate race if the poll gets at least 10 votes with sixty percent yes. I will make another post about the eynalios race
An alien colony is attacked by Titans they flee into space to escape but since the tracking system is busted they fly aimlessly until they hit a sapien moon that is being attacked by khraleans. They join up and defeat them but since the rest of the area is owned by khraleans they are isolated. Both technologies are lost during the war so they only know the basics of it, the two are unable to combine for all except the electronics. When the area is no longer khralean owned they resort to pirating ways now that have developed space travel
Pirates
Type. Light G
Unit Rogue
Cost 100
Movement 7
Vision 4
Light G 6
Heavy G 3
Ariel 0
Aquatic 2
Defense 6
Actions 1
Repair 1
Range 1
Attack after move Y
Capture Bases Y
Special Ability Move after attack
This human uses human guns, while slower thanks to having to watch out for buried ants they have developed hit and run tactics and have better defense.
Type. Ariel
Unit Scout
Cost 150
Movement 9
Vision 10
Light G 6
Heavy G 0
Ariel 7
Aquatic 2
Defense 3
Actions 1
Repair 1
Range 1
Attack after move Y
Capture Bases Y
A flying alien with an alien gun can use a jet pack that can fly for hours thanks to solar panels
Type. Light G
Unit Doctor
Cost 250
Movement 6
Vision 1
Light G 0
Heavy G 0
Ariel 0
Aquatic 0
Defense 0
Actions 2
Repair 1
Range 1
Attack after move N
Capture Bases Y
This unit is actually a hybrid, using its human heritage to run fast and its alien mind to combine other aliens to join them, use the double movement to heal units that are apart from each other. It also uses a smoke screen that cover a four hex radius, it rechargesges after five turns where only the enemies inside it can only see one space in it while allies are unaffected.
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Does uniwar need transport units, I was thinking it could have sea units or air units. Nets and buffs may be required but the uses would stay the same.
Of course sea units wouldn't need much explanation, the differences would be khraleans would have cheap ones that transport one, sapiens would have two in one while more expensive, while titans will a bit more expensive, but would be tough to kill
Air units would be quite different, the khralean would use this cheap unit that picks up units then drops them at land, the sapien would use a computer that only transports light ground but transported units can move instantly (transported units of any other kind would have wait one turn) while titan transports would actually be ground instead and need multiple to use, moderately priced. This teleportation network can be used infinantly as long as there is space available and cannot transport if moved (teleporting will be necessary to get it across seas like the others). So what do you say?
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Antvenom wrote: I voted maybe because I feel that there are not enough varietys to choose from but you don't want 100 races so... I agree, it should be an odd number to keep the rock paper scissors way while having as many weaknesses as strengths, What about space pirates (humans or aliens or both as one) or sophisticated aliens.
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What about a sprint ability that is pretty much adds 3 or 4 mobility, but it can't attack, also, infected marine still has 4 aerial attack, that is way to unfair
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The walkers have to move or they'll take up the bases making batteries better on small levels, plus they cost less, when you have about ten or so it won't matter as much
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I like all the ideas except the marine buff, the underling can't kill air units, and although the mechas have teleport, have you seen how fast they are, NOT, AT, ALL, they are the bane of titans on large maps, the sniper idea (as a separate unit only) is good, in fact I have suggested this as a unit before. I like what I see , though the marine air attack should be back to normal.
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Don't forget about how useful ally transforming can be if used properly, it saved me some games
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