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Messages posted by: Evad
Forum Index Profile for Evad »» Messages posted by Evad
New Feature Request » It's time we give Uniwar veterans the respect they are due!! » Go to message
Wookiee I don't understand your last question. You were contemplating a 1hp bump in health upon acquiring vet status at each level, yes? I think this minor health boost is a good idea. I don't think this healthboist is currently given to new vets. All they get is the attack boost and potential to get health to 11 or 12.
Also I agree and full health bump is just too much. The ship units would surely benefit the most. Maybe achieving veterancy could increase health the same amount as a healing hex, so 3 health. This can help breathe new life into units like Guardians, who otherwise have NO chance of health increase.
That is all...
New Feature Request » It's time we give Uniwar veterans the respect they are due!! » Go to message
  simsverd wrote:veteran units can have 11 or 12 hitpoints.. and they add 1 or 2 to the dammage formula.. wich is quite a big deal.
I think veteran units are fine as they are, but perhaps they should be autohealed to max when they achieved veterancy?


Simsverd you are quite a hard bargainer! But I know you carry much clout in the UW community and can get stuff done. If we can do ANYTHING to help improve the lives, health, and longevity of our beloved uniwar veterans, it would be an immense help to the game and playability!

While I realize customizing upgrades for vets could be a programmers nightmare, perhaps the simplest and most effective solution is best. Simsverd's suggestion of boosting all newly minted veterans health to their new max would be an awesome improvement! This would help alleviate the gripe from several other players I've seen posting on the forum about how veteran upgrades really don't matter to Guardian units. This veteran health boost could almost make that a moot point for guardians, since it now gives them a their only chance ever to heal and be at full strength again.
My only question would be if veterans got the health boost at both tiers one and two?
New Feature Request » It's time we give Uniwar veterans the respect they are due!! » Go to message
  wookieontheweb wrote:http://forum.uniwar.com/posts/list/2932.page#21511

It has been considered before. I think the simplest option would be Veterancy 1 gives you +1 health as well as increasing your max health. Vet 2 gives +2. They would stand more chance of surviving so you'd see more on the battle field.


I realize sometimes simpler is better, but I am one who would vote to see an enhanced veteran system. Maybe I can post a poll about who would be up for it?
New Feature Request » It's time we give Uniwar veterans the respect they are due!! » Go to message
  The Impaler wrote:I thought you were talking about the OG's like GOUT, vet's of the game. Might wanna clarify that title


I know right? Damn click-baiters!
General Discussion » Counter-queued almost every game » Go to message
I always thought a random game was a purely random game. I don't think it goes on a list where someone sees your game like it does for a custom game. But I could be wrong.
New Feature Request » It's time we give Uniwar veterans the respect they are due!! » Go to message
Hey all! I don't use the forums very often and almost never post, but this is a topic that has been on my mind for quite sometime. Please forgive me and/or point me in the right direction if this topic has been covered in the past.

Playing a game with a teammate of mine earlier today, we got into a brief discussion about veterans and I started to vent my thoughts about the potential value of veterans and the possibilities of a few minor tweaks. Personally, I feel Uniwar veterans are quite undervalued and veteran status seems to be rarely acquired and/or taken advantage of.

My thoughts on acquiring veterancy are as follows. Perhaps once a veteran status is achieved for any unit, the player who controls this unit could be given a choice of a few different options that can upgrade that unit. Maybe there could be 3-4 different upgrades available to that unit upon achieving first tier veterancy. I think the current boost in veteran maximum strength/health (from 10-11) should be a standard part of the veterancy achievement. But personally I think one extra boost in another stat would be an awesome extra for this game and give it much more possibility. A list of possible upgrades could be suggested and decided upon by players in the forums or the moderators or whoever. Say for example, a veteran unit could have the ability to spontaneously regenerate its health. This health could regenerate whatever the unit decides to do, including attacking. This would differentiate it from the normal act of any unit having to remain inactive to reheal. Perhaps other upgrades could be an extra strong defense, or giving a unit a capability that it currently does not have, like giving a tank the ability to attack aerial units.
A double veteran could be given an additional upgrade to the one it first chooses, thus giving it the use of two unique upgrades in addition to its maximum 12 health norm.

Of course, I realize that if such upgrades for veterans were added to the game, it would make veterans even more of a target than they already are, but I also think it could add more interest to the game, including increasing strategic options available. This also makes a veteran mutant even that much more powerful as well.

I would love to hear other players' opinions on this matter. Of course I'd also like to hear any negatives of adding such a modification, including if it winds up making the game too complicated. Let me know what you all think!
General Discussion » Unit BALANCE changes » Go to message
Hey guys. I really appreciate you all trying to make Uniwar Better. It is my favorite game of all time. And thanks for all the updates and tourneys that help keep the community engaged.
I looked over all the changes. Most I am ok with. The tank cost reduction to 350 is the best. Otherwise I think the tank is almost useless. Lol. Maybe even go a step further and give it a slight attack against air? I realize real life tanks had little power against air, but many tanks have a machine gunner attached, so this could be an argument for giving tanks an attack vs air. Their cost would probably be best at 400 if they are given this boost vs air.

I don't like the deduction in swarmer attack vs heavy ground. If anything it should be increased just a tad. How many times do u have to hit a plasma w swarmer before it registers? Also I don't like weakening the wyrm vs heavies either. Their extreme vulnerability makes their power a fair trade-off.

Just my two cents....
Guides & Tips » Has anyone ever beaten Khraleans with Sapiens... » Go to message
Hey. I meant vs the computer, but I'm always up for a challenge. Thanks for responding. Good luck!
Guides & Tips » Has anyone ever beaten Khraleans with Sapiens... » Go to message
On the standard map "Wild Plains" with difficulty on hard. I can pretty much beat every other race vs race combination on any map set at hard difficulty. This is the only one I can't seem to win. I have tried an uncountable number of times. Please let me know if you've managed to do this and if so, how.
Thanks!
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