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Messages posted by: cmbaptist
Forum Index Profile for cmbaptist »» Messages posted by cmbaptist
General Discussion » The UniCommandments » Go to message
Thou shalt not bringeth the match to to a snail pace once thou seeist the match is lost. Lest thou wantest the replay posted... sayeth I not a name... ahem..."GLEN"
General Discussion » New units on Khraleans' perspective » Go to message
  Michaelrn wrote:
  volf wrote:Boosting Khraleans by adding to their stats could over power them. However, by introducing a boost via the plague would make it a tactical buff which would be a great balancing effect.


I don't think that giving raw status boost to Khraleans would necessarily make it overpower. If they really are generally weaker, then a status boost (as long as well executed) would first give it an edge to fight a fair battle.


Nerfing T and S blasters also can help K (not only K, but the overall balance of the game ). These blasters aren't only too much effective against tanks, but also very good against other unit types. They can hurt aerial units a lot.


That's right, the concept is so simple and yet still solves most all problems with Khralean being underpowered. I do think a duration of how long the effects should last would be in order since all you would have to do is place an infector beside the base you plan on building with and just spam "super saiyan" kral units . Either a turn duration of how long effects last or, have a cool down period on its usage.
General Discussion » New units on Khraleans' perspective » Go to message
  LkASr wrote:Next thing, I'd like to have Garuda to have armor penetration or armor protection vs aerial units, that way they can become true hard counter units vs aerial play (especially against helicopters) as most sapien units can mow them down easily. In general, I'd like to have the Khralean race as armor penetration specialist race, anyone agree?



All I'm saying is that outright... Garuda > helicopter when solely pitted against each other. Think about this.. if there was a match, 1 chopper against 1 Garuda, all the Garuda has to do is heal every turn and he wins. So 1 v1 Garuda > chopper, that does not mean I don't see your point. When in combat with multiple sap units, khrl player must exert him or herself much more than sap player. BUT iF there was a berserk feature that khrl players had access to that would boost khrl unit stats on top of current effect... I GUARANTEE Thad would even the odds... GUARANTEE!

General Discussion » New units on Khraleans' perspective » Go to message
Your completely avoiding the plague buff. Go back and reread volfs idea of adding a bezerk benefit two k units as part of the plague. Which adds stats to all K units that are within the plague area so on top of being able to plaguess sap units which we all know decreases their health one point per turn the new buff to the plague Woupdate add stats to the K units that are within the plague area so intern you would get your stats added to the Garuda that you're mentioning but I think you missed the whole idea
General Discussion » New units on Khraleans' perspective » Go to message
@lkasr: dude what are you talking about... garudas are already superior to helicopter in every way. Fact.... if saps player builds only helicopters and khrl player builds only garudas... Khrl wins every time... it's when marines and marauders are added in the equation when garudas come up short because they lack the "mobility" to escape, not the the " piercing damage" Once Garuda attacks it's a commitment, as he can not hit and run similar to helicopters,marauders,and speeders. Now can we get some thoughts on Volf's plague buff?
General Discussion » New units on Khraleans' perspective » Go to message
Holographic disguise is secondary people... I'm mainly talking about the berserker boost to khrl units as I buff to plague. That will be the problem solver for Khrls. All parties concerning them shold be satisfied to some degree. As earth mentioned a stat increase to swarmer, guess what..They would get it when infected with berserk.
General Discussion » New units on Khraleans' perspective » Go to message
I'm a huge fan of Volf's plague idea. That would settle all khralean shortcomings by allowing (certain) khral units to be boosted statistically for a duration TBD. That is, IMO the coolest idea for a buff, and one that I'm sure would actually do some good. I also saw someone else's idea about having a holographic disguise unit that disguises units as different units. That could be a counter to the kral buff.
New Feature Request » IAP for extra time » Go to message
People that sincerely need time generally ask for it and likewise when courtesy is show by asking, it's usually given in return by an opponent whose willing to wait. I skip and have been skipped but never after having asked for time, to me an IAP that grants more time defeats the purpose of having time in the first place.
General Discussion » Board Game: Professional Version » Go to message
Uhhh guys there already is a rl version of this game... it's called warhammer 40k. Same exact thing only not played with a board. I used to play as a kid, very similar.
Titans » Favorite Titan Unit? » Go to message
For some reason the poll disappears and won't let's me vote. But I'm going with speeders, their higher defensive stats and long range movement make them an infantry units worst nightmare and are also great for stringing together awesome gang up bonuses.
General Discussion » The art of bidding » Go to message
That could work, I would suggest to let it go through a few counter offers as turns as I suggested as well.
General Discussion » The art of bidding » Go to message
@EVR1022: I've thought about your modification ideas and it's not a bad one either. I just don't know your thoughts on how it would flow.

Would you mind going into a little more detail as to how it would work from start to finish
General Discussion » The art of bidding » Go to message
Also I don't want to get too hung up on the fact that this method would be effective in solving the point system problem experienced by high end players. But to me the bigger fix is related to the unbalanced maps, I don't think this would come without its problems, and yes some experience is required to spot an unbalanced map, but it doesn't take very long to catch on.
My point is, unbalanced maps have been somewhat of a big topic in the community at large. Everyone that's ever lost a big chunk of points due to that factor would agree. The bidding system would allow you to set your own limits according to how you feel about a certain map and matchup. While also allowing you to bluff someone in the process.
General Discussion » The art of bidding » Go to message
Standardized scoring system is not a good idea, when map balance is such a HUGE factor. Most matches are won before the first unit is moved. So to have a standardized scoring system against a player that's almost 100 points less that says player 1 losses 20 points and player 2 only looses 7 Is a really bad idea to me. If all maps were guaranteed balanced Id say go for it, but why not let game experience and a good eye speak for its self and let people choose based on what the random system throws at them. Like for example Sims... Say random pits us against each other on sky and sand, I'm khrals and your saps, since I know already im winning this I'm throwing 20 points down. Your bid
General Discussion » The art of bidding » Go to message
But calling a map balanced solely on terrain and match up is a matter of perspective. Suppose I chose only the balanced option for 15 points, then the server throws me into a match up I don't think to be balanced. Said method would be better than the current system absolutely, but betting outright after viewing map/scenario would still offer more freedom.
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