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For serious tournaments, like Uniwarriors, having the maps available for casual play allows practice and/or mirror games with friends to work through strategies and positions.
Make the tourney maps unavailable while tournament is running.
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In 4x4 50% base credit on first turn isn't enough either, Player 1 will still be an obvious target.
Make the percentage (1 - 1/x) where x is # of players per team, so 0% for single player, 50% @ 2, 67% @ 3, and then 75% for 4 player.
The more players there are, the less advantage to going first. No credit disadvantage might also work, the team stagger does a good job of balancing.
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