Abie wrote:
simsverd wrote:this isnt a bug.. but it would be ok to discuss the level of impact the random factor has
(moved it to general discussion)
How is this not a bug? I've noticed this myself as well in tournaments.
In the ongoing TvT tournament in the round I lost I had a speeder of mine attacked in my base by his speeder. It lost 4 life and his speeder just 3.
In the mirrored game, I tried the EXACT SAME MOVE. But I only took away 3 hp. So I was pisses off because it meant I couldn't kill his speeder. I then proceeded to try a different move. I was steamed at how he got mine and I couldn't get his.
Furthermore, I have noticed this in a lot of tournament games I've played. Especially in the early rounds.
Both games in a mirrored tournament are seeded with the same random numbers. Something in your two games happened differently, and therefore when you tried the 'same move' you were using different rolls to calculate damage. Uniwar is based on a formula where each one of your units has a chance to hit the other unit. So your damage will be somewhere between 0 and the hp of your unit. You just didn't roll as high as they did, but the random numbers generated for your two games were the same. You just distributed them differently.