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What if gave the infector a ten turn reload ability to lock down any one tile in a certain range and prevent enemy heavy units from moving across it. This would give it a huge buff against titans and would help against saps.
Alternatively, the lock down would increase travel costs for enemy units. This would help in all three matchups and would-be a bit more versatile while less dominating in special conditions.
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I've got one: Titan wars.
Reason: Unbalanced towards titans due to bases being unreachable without teleport.
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