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Map name: findx2
Map maker: partyp88
Number of Players: 2
Reason for down voting: Titan is at a severe capturing disadvantage. Khralean players can capture an opponent's neutral base on turn 2 without effort if first player, can capture vs titans as second player. The map start requires a very specific starting setup vs Khraleans due to their capturing advantage. Otherwise, resources start high and get up to 625 a round at full capacity, which may or may not be unbalancing on its own.
Change recommendations (if you have any): You'd have to start players with access to all the bases during round 1 or 2, or you'd have to redo the whole map so that everything is close enough to not matter, thus losing any buildup phase. It's kind of a pain to come up with any real changes without scrapping the map entirely conceptually.
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Map name: Tunguska Lake
Map maker: GreyWulf
Number of Players: 2
Reason for down voting: Khralean players have the advantage of capturing a base on turn 2; Sapiens capture on 3, Titans capture on 4 without teleport. 1st player's marauder can jump the gap, cover opponent's side's neutral base on turn 3, blocking sapiens and teleporting mechas.
Change recommendations (if you have any): Put the player's third unit closer to capture neutral base on turn 1 for all races. Forcing units to scramble to capture from at least two turns away requires careful terrain balance, given each unit's movement allotment.
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Map name: TuggieWar
Map maker: Lexxtrism
Number of Players: 2
Reason for down voting: Heavily favors titan matchups with easy-to-control sea channels and a single entrance protected by difficult terrain. It's easy enough for titans to access the front line, as they have two clear terrain spaces between one base and the front, and a forest + clear space from a second base towards the front. At 500 credits a turn, they can easily set up a strong defence with little effort and begin building artillery.
Change recommendations (if you have any): Not sure. I'm not a huge fan of maps with singular fronts that have to be navigated as opposed to two or three lanes of attack.
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