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I'm in.
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Up for hire, 100UC.
Almost reached 2.1k. Will diligently think through my turns and coordinate with the team.
Can offer strategic advice as well if needed.
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I personally think that the borfly should give an even 4 damage.
The problem with nerfing it to 3 is that borfly functions as a purely reactive tool. The extent of proactiveness it has is moving into a place where you Hope that there will be unit next turn.
Reducing the damage that the borfly does will take that away from him. I would rather have a unit that forces tanks away but does 1 point to GL then have a unit that can't be proactive and positioning it effectively doesn't have that much payoff.
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Of all the times not to be near my computer. . .
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The gun is too big though. So GH.
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Im in
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Ignore this
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Can someone post the units here?
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simsverd wrote:
Duaneski wrote:Fuze and mantisse are both just BETTER swarmers... with terrain bonus and considering their cost, they're like better than swarmers ever were pre nerf.
So, I'm changing all of my teams and no longer playing as khral until they get sorted out.
how you think they are better ? Mantisse vs swarmer is equal when mantisse is on swamp.. othervise swarmer wins. Move, heal and cost is same. Mantisse can cap yes, but it would rarely be the case where you use a 250 unit to cap.
on plain mantisse does 3-4 to swarmer - wich does 6 in return
fuze on plain vs swarmer is 3 dammage vs 7 in return..
https://unicalc.github.io/web/desktop
I just dont get why you think they are BETTER swarmers...
Because 2 mantisse or 2 fuze can kill infantry on a mountain. While swarmers can't.
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48 hours
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Post here to join after sending me the 200 UC!
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You are missing the best meatshield. Ants. Ants + borflies = unhappy titan as they are forced to engage you. They can't engage you with plasma tanks or speeders either because of borfly. So they have to go mechas + mantisse + eclipse(if they keep it very safe). These are all engageable with swarmers and garudas. The exlipses cannot be aggressive either due to the borfly.
It is a good unit now.
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Yes, you can. I have done it multiple times.
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LkASr wrote:
butz wrote:Hi,
I also like the idea of lowering the cost of Underlings to 50.
Also, because the Borfly can't attack after moving, it effectively makes it the weakest/least useful Tank Buster unit of the 3, even with its low price tag. I think the easiest way to remedy this is to increase its attack range to 4, and perhaps raising the cost to 250 in doing so.
-butz
Nah, reducing Underlings to 50 means that you'll be seeing twice the unit and that's gonna be a serious problem for Titans
I'd like seeing Borfly able to act twice for 250 or just reduce its cost to 150 or 100 for more zerg rushing
Just make UV deal 2 damage to lings and effect them underground for half damage. Then it would be fine.
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Khrals are supposed to feel swarmy right? They don't seem to be very good at it currently. They just feel unable to trade effectively with anything else.
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