kikoho wrote:Hi
I think since tank buster and amphibian update, the game lost some variety. All tank unit can t be usefull for the cost and some match up are terribly boring to play because there is only one way to play it correctly in a classical map (80 % of tournament map)
titan vs titan : it is only speeder and some meccha. Other units are quite bad idea or only if the map is designed for. Eclipse plasma and so guardian are never build by top player. And walker and fuze are quite always punish by speeder easily and so not really played too....
titan vs sapiens : speeder meccha vs marauder marine booper ingenor . Other unit are quite rare. Once again, plasma and eclipse are never buy.
titan vs krak : principaly : speeder meccha vs underling swarmer . Eclipse are possible but it is hard to make it really effective.
Globaly, i think titan is the race that need the most to be change to avoid that we build speeder in quite every situation !!
Particulary Plasme need to be boost -> cost 450 ( the lake of mobility is a real pain again tank buster) Or increase mouvement ( but keep all race really different is a good idea)
Eclipse need help to being play against titan and sapiens but should stay quite same vs krak -> upgrade damage vs Groud heavy to 6
for the other race.
borfly is too strong against heavy -> should reduce damage to 4 or 3 . It will stay overpowered against GH for 200. Today the map control given by borfly is too big. You just can never let one speeder in his range or it is gg ...
Battery is quite never usefull for its cost -> 600 cost or even 550
I think krak are a little bit too strong in late game because of salamander vs sapiens and underling burrow vs titan. I think reduce by 1 the attack bonus given by resurface could be a good idea.
All this is only my personnal view. but i think i understand verywell this game