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I think the tanks have good movement/heal. Heal 2 on the Plasma seems a bit excessive. I think it would be fine to just give each of them a bit of a damage buff. If you really wanted to mess with mobility, maybe cut the sapien tank mobility down a little, but give it a unique ability where it gets 2 actions per turn, but in each action it can either move OR attack, but can only heal once per turn. This could allow a frontline tank to double attack, and let new tanks get into position more quickly. It could also allow move after attack in some situations.
EDIT: Just saw your post about adding new features to units. Too bad, but understandable.
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wookieontheweb wrote:You can be the winnet I'm not sure what one of those is
i would claim to be the winner but I've forgotten what this challenge was about! Is anyone here an archaeologist?
I think it had something to do with creating a map for Crazy Train Fans. Those Ozzy buffs are really demanding of their Uniwar maps.
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Duaneski wrote:I will provide this list here shortly.
Two weeks, right?
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I'd love the ability to choose "random" when making custom games, to the extent that neither I nor the other player know what race is chosen until the game begins.
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I support this idea, but I think it would be good if it were contained to a specific game mode like CTF or survive missions. That way true FFA could still exist.
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If there's still a space, I'm in!
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Great contest! Really helped add some diversity to the map pool
I'm curious to see how mine scored. You can post publicly, idc
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LkASr wrote:
wookieontheweb wrote:Bots are too dumb. They play at a sub 1500 level. They are also really obviously bot players as they all play the same way and once you know it's a bot its too easy to beat. e.g. You can beat a bot simply by building engineer type units, assuming that engineer will convert the bot's base unit ... bots never learn.
He meant creating AIs based on our performance and playstyle, a custom learning AI That's a huuuuuuuge undertaking. Maybe they should work on the backlog first...
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Duaneski wrote:So I think need to look at a way to counter them with another unit type...
I'm going to build off this and say an EXISTING unit type. I don't want another new unit that is only used for countering subs.
I like copeab's idea of allowing artillery to hit subs. It increases their usefulness and gives them another reason to be used in this cheap-unit meta we're building.
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Game Version: Not 100% sure, but it's the latest beta release as of 8/23/17
Device model: Nexus 5X
Device OS: Android 7.1.2
Youtube links in chat do not open in iOS.
(pashaka said I could claim the reward ) pashaka: What version of iOS do you have on Nexus?
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I'm not sure if that's a bug or an intended change, but I'm getting it too. I hope it's not intentional >___>
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Thanks! I'd love to get these regularly, even if nothing interesting gets pushed. It's nice to see what the devs are doing with the game on both the front and back end
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Any patchnotes on the update that was released overnight?
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LexTalionis wrote:
wookieontheweb wrote:Small note. My latest map was "metropolis contest". v3 was the previous version. Visually though they are very similar.
Also am i missing something or is bakes map "enter and win!" completely symmetrical?
Yes, it is. He can score a max of 70 because of it.
If that one wins, it means the rest of us done fked up.
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simsverd wrote:Can you share your thoughts on some of the community supported roles:
- moderaton of chat and forum
- selection of moderators
- tourney administration
- unit-balancing group
i have been heavily involved in these, but i havo no idea if you want to change things moving forward...
Piggybacking off this, are there any plans to institute a "community manager" type position?
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