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Messages posted by: locmerci
Forum Index Profile for locmerci »» Messages posted by locmerci
General Discussion » Probably Damage Calculator seems bugged » Go to message
These shits is necessary, they don’t dare even open the attack algorithm any. Advices? Just a joke here Ignoring the shits is better than waste typing time. Nothing changes. Do not is totally different from can not.
General Discussion » Did it ever open the strong/weak attack algorithm code? » Go to message
What about opening the code of strong/weak attack algorithm? So all can understand its mechanism better, and even some player could suggest for some optimization.
There is questions is it really totally random?
More and more players, but not poor skill ones(they don’t know what to do anyway) , are already doing more then necessary at the beginning of a game in small maps. Only because they are afraid of weak attack happen in early rounds… Any regards that the situation is becoming ridiculous already? Normally, If manager has no ability to do/organize optimization on algorithm then can ask others for ideas/help, but not keeping self’s lamentable thoughts until psychiatric disorder happened to a big problem on developer, right?
Lost one possibility, this algorithm is set on purpose, then so …oh, developer or stakeholders seems need some mental therapy or intelligent training.
New Feature Request » As to hit point » Go to message
No body has any thoughts here? Keep saying balance loudly, while cannot stop making luck factor big? So called saying no with mouth, but body is being so honest. Seemly serious game become funny moving.
New Feature Request » As to hit point » Go to message
What about change every unit hp to 100 point? While keeping strong/weak attack as +/-1or2 points, but all other HP related facts change to 10 times accordingly.
New Feature Request » What about add a roulette to decide the strong/weak attack? » Go to message
Now that no any change to be done on attack system for strong/weak decision method until now. What about add something like a very fast roulette to decide the every attack to be strong or weak? So that at least, let players have some chance to decide the attack strength by themselves? But not totally only teased by system.
Ex. once touch the stop bottom, the roulette can stop thoroughly at once. Just like many other game with power calibration function. Of course, players can skip it in the setting when they don’t need it. And by the way, though no need mention, each same attack can only be roulette one time.
If too difficult to plug in the system, neglect this way, but can you tell what you can do? If just don’t want to plug in such system, can you tell the reason? If black box is necessary, what about just set money player be invincible, just take reference as other junk game? It could be more simple and straight.
Tournaments » Bug? Or cheating? Any body can tell? » Go to message
???
Tournaments » Bug? Or cheating? Any body can tell? » Go to message
Why my game time only have some minutes? While opponent has 24 hours? Who’s toying the system? In Tournament of Blitz.tour543.r1.g69.m1M. Any one can Check my ID in the tournament.
The system can be played with by outside? Or even people in backstage did it? The tournament started in this morning. And “time used” shows more than 3days passed. Who’s doing what?
Now the fresh opponent just skip so high.
General Discussion » Bug? Or cheat? » Go to message
Why my game time only have some minutes? While opponent has 24 hours? Who’s toying the system? In Tournament of Blitz.tour543.r1.g69.m1M. Any one can Check my ID in the tournament.
The system can be played with by outside? Or even people in backstage did it? See the picture, the tournament started in this morning. And “time used” shows more than 3days passed. Who’s doing what?
Now the fresh opponent skips so high.
New Feature Request » Attack system modification suggestion » Go to message
No comment? Maybe my poor English can’t explain clearly. To be in short, the attack system should be more explicit. Such as strong/weak attack be limited in some range to be predict(limited in clear stable damage and happen times). Or it hides possibilities of back door, to make the damage weird.
Or not because of my poor explanation? But just some body needs this possibility?
New Feature Request » Attack system modification suggestion » Go to message
The strong attack and weak attack could be weird from time to time, so what about set the hp damage be specific and stable under the same environment? But it will be lack of some uncertain factors, so strong attack and weak attack can be remained, while the hp damage of it also be specific and stable under the corresponding environment. As to when will happen the strong/weak attack, times of it can be certainly calculated depends on some factors such as total attack times. but which attack could be wrong/weak is uncertain.
And if this is unacceptable at once, it can be tested in some league-ship, if the rank of same players changed lot compare to current rule, it means current damage calculate system is some chaos.
And of course, pseudo-random should be reserved for the strong/weak attack happen time.
New Feature Request » What about add some information in the final statistics? » Go to message
What about adding information of total attack times, and with the strong/weak attack times at the final statistics?
New Feature Request » Feature requests/suggestions » Go to message
1. When in wormhole mode, if self and opponent’s income and attack strength (strong attack or weak attack) can be set , it’s better, isn’t it?

2. Is it able to build a function that can tell attack damage possibility between selected units? for example, When a human tank stay in forest fight with an ant on mountain, all possible damage combinations can be shown out in a list. Means every possibility be shown.

3. Why there is no AOE unit?
New Feature Request » suggestions » Go to message
1. always wondering why aero units can be stopped by ground units, while submarine can go through the ships. because all the ground ones are so tall? what about if aero units fly over a enemy ground units, it will have a penalty like free attacked?

2. add one more information on championship result list: who used "skip" and also show how much time after opponent's time over.

General Discussion » System error bless you » Go to message
suddenly error came, and suddenly error gone. Never stop count down, and nothing be the measure. Skip shows so power never ever. How wonderful thing the error be. Before battle, come our slogan: error bless you. Please please grant us more error.
         -----To server administrator
Forum Index Profile for locmerci »» Messages posted by locmerci
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