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Messages posted by: svart drake
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General Discussion » Are we about to lose all our maps? » Go to message
Well, Mr Impaler, let's look at figures: I can see roughly 200 active players at any given time: does that reflect a growing pool that reaches out in the whole world? Let's ask for the attrition rate also (maybe you can get the numbers I can't).

I have made several proposals, that invite to discussion. You have made as far as I can see none for this subject. Obviously criticism is easy but creativity to come with new solutions is much harder

So, how can you construe my analysis, backed with practical ideas as "fear mongering"?

Isn't the danger rather your blind faith in this game?
General Discussion » Are we about to lose all our maps? » Go to message
Hi,

I think this thread is important. I wonder why the developpers didn't ask themselves why Uniwar is dying out whereas it had some really outstanding features vs. other available games. In my opinion, THE most important was the map creativity supported by community vote to ensure a diversified pool of good maps and renew interest in the game. (Clue : guess why I almost stopped playing...)

Alas, the vetting process is flawed, as according to the map browser system there are indeed +/- 2% of maps that are currently rated (where does Simsverd get his figures from?), among which too many "boring ones" that may be balanced but do not allow tactical skills (think of the numerous maps where you have marauders vs speeder match ups and where you can only count on your luck (think of the supposedly randomized algorithm, the second flaw of the game) to win).

Maybe (good) map making should be incentivized: how about giving out say 50 unicoins if one of your maps reach the rated system & 250 games, 100 unicoins if your ranked map reaches 500 games etc. (clue: as you can see from my account I"m not speaking in my own interest as I have plenty of useless coins)?

Or, what about giving automatically "built-in" rank to thos maps which reached a 1,000 games without being delisted? After all it's hard to believe a map could resist the analysis of so many players without being kicked out if it were really bad. Or maybe to acquire "built-in" status, the map should be certified on top by say at least 5 games played by so-called pros?

Oh, and last but not least with no new units / no new terrain in more than a year, if there are no more good maps is it really a surprise if the pool of players is dwindling?
Forum Index Profile for svart drake »» Messages posted by svart drake
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