cogger
Messages: 46,
Joined: Dec 20, 2011,
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cogger
Messages: 46,
Joined: Dec 20, 2011,
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To be honest, i think the confirm build option would get really annoying in a short period of time.
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droidfreak36
Messages: 183,
Joined: Jan 23, 2012,
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droidfreak36
Messages: 183,
Joined: Jan 23, 2012,
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I don't think a confirmation would be very annoying, we'd just get used to it like we're all used to the end turn confirmation. Even so, you could leave the undoing in place give units no vision until undo is no longer available.
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DroidFreak, the roboticist who plays as Khrals.
(Or Titans now that I realize how legit they are) |
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cogger
Messages: 46,
Joined: Dec 20, 2011,
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cogger
Messages: 46,
Joined: Dec 20, 2011,
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I like that idea(not giving built units vision until undo button is gone). Makes more sense.
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droidfreak36
Messages: 183,
Joined: Jan 23, 2012,
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droidfreak36
Messages: 183,
Joined: Jan 23, 2012,
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On a side note, I find it really annoying when I accidentally build the wrong unit and move the map before I realized my mistake. Could you guys change it so that moving the map doesn't get rid of the undo button? You could add a separate "confirm" button that people could use to give their newly built units vision and see the info screen button, but that people wouldn't have to use (they could just keep making other moves).
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DroidFreak, the roboticist who plays as Khrals.
(Or Titans now that I realize how legit they are) |
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