Acuna Matata
Messages: 8,
Joined: Jun 03, 2010,
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Acuna Matata
Messages: 8,
Joined: Jun 03, 2010,
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I created at leisure map for team fights, but it's also good for the FFA games:
I invite everyone to test it.
Write me about desire to command or FFA battle.
I will be glad to send invites, and also i'll take them from you, cause i also want to play on the other side :)
Map nonsymmetrical, but i think enough balanced
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regard87
Messages: 97,
Joined: Mar 29, 2012,
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regard87
Messages: 97,
Joined: Mar 29, 2012,
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Not sure why its so nonsymetrical. Terrain tiles like trees(mushrooms for this theme) especially affect Sapiens holding up to Kral swarms and if your located on a side without any you'll be affected by that. Also the random moutain range can hinder sap or titan players. You can mix up terrains alot and still have some symmetry.
At least there should be an equal number of harbors in the center.
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Creator of Powerplay, Weakside, Strongside and Gap Control.
Also OddManBreak, IceRink, Breakout2v2
Testing FlyingV, MixNmatch, GatherRoundtheWell Give them a try! |
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Acuna Matata
Messages: 8,
Joined: Jun 03, 2010,
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Acuna Matata
Messages: 8,
Joined: Jun 03, 2010,
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regard87 wrote: ... should be an equal number of harbors in the center.
i don't think so, but i know what to do
i'll make a little change in swamp territory...
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simsverd
Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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simsverd
Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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Maps should almost always be symetrical. Meaning terrain does not penalize or reward certain starting positions and races.
See my tips in the top topic in this sub forum.
Invite me to playtest also if you like
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Moderator of gamechat and forum. Tourney admin.
Send me a PM here or invite me to a game if you want to ask me something, suggest a map for tourney or just wanna play a game |
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