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Non-harbor bridge
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quanras

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Joined: May 14, 2012,
Location: Toronto
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quanras

Messages: 16,
Joined: May 14, 2012,
Location: Toronto
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I've seen this mentioned once before but not for a while so I thought I'd revisit it:

I've love to see a bridge piece added - like an empty harbor that all pieces (land, air, aquatic) can occupy, but that can't be captured for the purpose of building aquatic pieces.

I often want to build bridges across water areas while still concentrating the ship building in a particular part of the map to focus the fighting in a certain way and make the map tighter. the current method of bridges made of empty harbors compromises that.


---

Also, a quick plug - look up my maps and feel free to send me an invite!

This message was edited 1 time. Last update was at Feb 11, 2014 10:27

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Mantis Lord

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Joined: Jan 24, 2014,
Location: Seattle, WA USA
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Mantis Lord

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This is a major piece of terrain needed in the game, no question.

I would argue to just turn the swamp into a lagoon, that serves this function. And drops the defense still quite a bit for every unit that lands on it, except air, but including water units.

How does a helicopter catch the flu, exactly?
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quanras

Messages: 16,
Joined: May 14, 2012,
Location: Toronto
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quanras

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I could get behind the Lagoon idea. I don't see any obvious drawback compared to a bridge at first thought.

On a related note it would be interesting to have a piece that actually improved some attributes when on a swamp tile. E.g. the amphibious Khrals crocodile concept that's been thrown around as a new piece concept.

Amphibious pieces in general would add a new element to the game.

This message was edited 1 time. Last update was at Feb 18, 2014 13:31

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firstkyne

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Joined: Aug 22, 2011,
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firstkyne

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A bridge piece is desperately needed. It would enhance map design hugely, and lead to better battlegrounds.
anonym551653

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anonym551653

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Yes please
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volf

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volf

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Wow, cool. This could all be solved by allowing naval units to travel over swamps. I like it! Their mobility would also be affected and Im fine with that! Shouldnt be too hard for xavi to add also. A whole nother hex might be a bit more of a pain.
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GreyWulf

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Joined: Sep 02, 2015,
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GreyWulf

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There is a pretty thorough suggestion for how bridges could work here:

http://forum.uniwar.com/posts/list/2071.page
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