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Pirate race idea
Forum Index » New Feature Request
Is this a good idea
Yes,only buffs and nerfs are needed 88% [ 7 ]
No 0% [ 0 ]
It needs more work other than buffs and nerfs. 13% [ 1 ]
Total Votes : 8
anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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Now I have an idea for a Pirate race if the poll gets at least 10 votes with sixty percent yes. I will make another post about the eynalios race
An alien colony is attacked by Titans they flee into space to escape but since the tracking system is busted they fly aimlessly until they hit a sapien moon that is being attacked by khraleans. They join up and defeat them but since the rest of the area is owned by khraleans they are isolated. Both technologies are lost during the war so they only know the basics of it, the two are unable to combine for all except the electronics. When the area is no longer khralean owned they resort to pirating ways now that have developed space travel
Pirates

Type. Light G
Unit Rogue
Cost 100
Movement 7
Vision 4
Light G 6
Heavy G 3
Ariel 0
Aquatic 2
Defense 6
Actions 1
Repair 1
Range 1
Attack after move Y
Capture Bases Y
Special Ability Move after attack
This human uses human guns, while slower thanks to having to watch out for buried ants they have developed hit and run tactics and have better defense.

Type. Ariel
Unit Scout
Cost 150
Movement 9
Vision 10
Light G 6
Heavy G 0
Ariel 7
Aquatic 2
Defense 3
Actions 1
Repair 1
Range 1
Attack after move Y
Capture Bases Y
A flying alien with an alien gun can use a jet pack that can fly for hours thanks to solar panels

Type. Light G
Unit Doctor
Cost 250
Movement 6
Vision 1
Light G 0
Heavy G 0
Ariel 0
Aquatic 0
Defense 0
Actions 2
Repair 1
Range 1
Attack after move N
Capture Bases Y
This unit is actually a hybrid, using its human heritage to run fast and its alien mind to combine other aliens to join them, use the double movement to heal units that are apart from each other. It also uses a smoke screen that cover a four hex radius, it rechargesges after five turns where only the enemies inside it can only see one space in it while allies are unaffected.

This message was edited 2 times. Last update was at Dec 14, 2015 04:50

anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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Type. Ariel
Unit Hovercraft
Cost 350
Movement 9
Vision 5
Light G 8
Heavy G 8
Ariel 3
Aquatic 5
Defense 6
Actions 1
Repair 1
Range 1-2
Attack after move Y
Capture Bases N
This unit is mostly alien tech and is kind of flying eclipse with lower anti air

Type Heavy G
Unit Revised Task
Cost 400
Movement 11
Vision 4
Light G 6
Heavy G 8
Ariel 6
Aquatic 5
Defense 10
Actions 1
Repair 3
Range 1
Attack after move Y
Capture Bases N
This tank is operated by humans with sapien tech but with alien robotics repair it fast, and it is quite fast

Type.
Unit Anti-Air
Cost 600
Movement 7
Vision 6
Light G 8
Heavy G 5
Ariel 8
Aquatic 4
Defense 3
Actions 1
Repair 2
Range 4-5
Attack after move N
Capture Bases N
Special Ability move after attack
This unit is a experiment using both techs to run, use the long range wisely

Type. Aquatic
Unit Privateer
Cost 700
Movement 15
Vision 7
Light G 16
Heavy G 16
Ariel 8
Aquatic 14
Defense 12
Actions 1
Repair 1
Range 1
Attack after move Y
Capture Bases N
Without many long range guns this alien ship uses human guns at a very close range watch out for the shorelines when facing on of these.
anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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Lol someone voted yes before I finished, hope they know what they voted for.you know that this idea is good if it already got one that quickly
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Apercent

Messages: 744,
Joined: Sep 08, 2015,
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Apercent

Messages: 744,
Joined: Sep 08, 2015,
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Actually, great idea. I like the tank and priviteer . The hovercraft sounds really fun to use

This message was edited 1 time. Last update was at Dec 10, 2015 01:25

anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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anonym551653

Messages: 112,
Joined: Apr 06, 2014,
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Wow this was old surprised it made back here thanks, I'm hoping to be a game designer so balancing aside (of course) I was hoping for feedback on the idea part alone
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