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With the latest version, Bases need more vision.
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StarryBlink

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Joined: Jan 04, 2012,
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StarryBlink

Messages: 184,
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In the latest version, you can't build units for vision then undo anymore.
It become a problem in maps with many bases but low income.
I want to check all my bases are there any enemies ambushing to cap my bases.
But I don't have enough money to build infantries above all my bases.
Thus I have to choose ramdomly which bases to build them.
And left other bases unprotect. Hoping enemies aren't sneaking around.




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rwieczor84

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Joined: Dec 24, 2010,
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rwieczor84

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good point!
3 hex Vision would be ideally
anonym551653

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anonym551653

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I agree. At least three is needed to check for underlings as they can capture at most three. So that way you can check to see if the enemy is attempting to get your base. It is so exploitable to have a underling or mecha appear behind the bases to surprise and capture.
ttmac

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ttmac

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Totally disagree it adds another tactical decision because you have to decide if purchasing a.unit for guarding is required or not
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StarryBlink

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StarryBlink

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... But that just force the knowing players to use the shady trick of restarting the whole turn.
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rwieczor84

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rwieczor84

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Yes Starryblink is correct, it makes more advantage between new players and old ones which knows how to reset turn.
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GreyWulf

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GreyWulf

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Nah, the new change is better. Building a unit and then retracting the order is just a cheat. The game is better now. To see what is near your base, you need to put a unit there. It makes sense, and is thematically correct.
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