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Bridges - a new terrain hex
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firstkyne

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Joined: Aug 22, 2011,
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firstkyne

Messages: 22,
Joined: Aug 22, 2011,
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Appearance: a mesh/lattice over water

Bridges are hexes which allow land units to cross water hexes.

Occupying a Bridge hex provides a one-off award of 25 points (as they are tactical objectives, useful to land units). The unit must end its turn on the bridge hex. The bridge then changes to the player's colour.
When a player of a different colour occupies the bridge hex, he gets the one-off award, and the bridge changes colour.

Map designers can place Bridge hexes during map design.

- stops map designers having to use Harbors as bridges. Harbors allow sea units to be built, which can ruin the intended challenge of the map design. Allows designs where sea units are only built at Harbors, without popping up anywhere where the designer really just wanted to allow land units to get across a water hex. Most map designers seem to agree that this would make map designs much better.

This message was edited 2 times. Last update was at Sep 03, 2015 08:09

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GreyWulf

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GreyWulf

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This is much needed! Serious map builders have been crying out for this for a long time.

I particular like the idea that bridges give a small points award for capture, but nothing which would make them too pivotal to a battle.
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firstkyne

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firstkyne

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The small one-off points award could be half the value chosen for bases by the map designer, perhaps? Or a new drop down in the map set-up panel could offer the designer a choice for the value, just like it does for normal bases.

This starts to tackle the huge issue that bases are all one value only (which causes thousands of maps with a single, pivotal base in the middle, which when captured, signals the death of the match).
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