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Air Defences - A new terrain hex
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firstkyne

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Joined: Aug 22, 2011,
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firstkyne

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Appearance - small barrage balloons, gas pods, or glowing shields, all which hover slightly above the terrain hex, like a flying unit.

Air Defences are added to a normal terrain hex. An Engineer, Infector or Assimilator can add air defences to a neighbouring terrain hex instead of any other action that turn.

Air units cannot fly through them, or automatically take damage if they do (the attack strength perhaps being somewhere between a Marine and a Helicopter).
Air Defences also reduce the attack strength of ranged units firing through them (perhaps because they obscure the target).
Air Defences can be attacked by ground units in order to destroy them (perhaps they're defence is similar to a Marauder).

Air Defences can be added to a map by map designers.

- These are intended to challenge air units, which -if they outnumber their opponent's air units - usually dominate a game prematurely.
- This increases the importance of ground units somewhat as a result, which currently quickly become obsolete.
- adding defensive tactical choices increases the chance for a player who is losing (perhaps because he has not capped one, pivotal base) to survive longer and stay in the game rather than surrendering quickly.

This message was edited 3 times. Last update was at Sep 03, 2015 08:19

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GreyWulf

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Joined: Sep 02, 2015,
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GreyWulf

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This is an excellent idea! What does anyone else think?

Ground troops would be made more useful for longer in a game, rather than becoming redundant as soon as the Helicopters, Plasma Tanks Walkers and Batteries etc. start appearing.

It would give Sapiens players who farm Helicopters, or Khrals who farm Garudas, pause for thought. Slightly limiting air and ranged units in this way would add tactical choices.

Since the beginning of this game, designers have clung to the idea that defensive choices should not be encouraged, but I think the game would be richer and more atmospheric. Working to get ground troops to a position where they make a real difference would be exciting.

This message was edited 1 time. Last update was at Sep 02, 2015 14:48

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firstkyne

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Joined: Aug 22, 2011,
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firstkyne

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Thinking about it, it might be best if Air Units just can't fly through.

You can't choose your route when you move a unit, so it would just be annoying if the computer decided to move you through a hex that causes automatic damage.
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