unheard
Messages: 1,
Joined: Jul 05, 2009,
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unheard
Messages: 1,
Joined: Jul 05, 2009,
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Maybe you could make a day/night sequence in which a certain race/unit is made stronger or weaker depending on the
in-game time. Time could be passed by the ending of turns.
Hope you like my idea,
Unheard
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blitzkrieger
Messages: 13,
Joined: Jun 02, 2009,
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blitzkrieger
Messages: 13,
Joined: Jun 02, 2009,
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I like it!!
Like wesnoth ... 6 phases.
Kharelans +1@night, -1@day
Sapiens -1@night, +1@day
Titans always +0.
Everyone has +0 @dawn & dusk.
-blitz
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mager567
Messages: 15,
Joined: Jun 29, 2009,
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mager567
Messages: 15,
Joined: Jun 29, 2009,
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interesting. but it should really be an option that could be toggled on and off.
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Kevor
Messages: 38,
Joined: Jun 14, 2009,
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Kevor
Messages: 38,
Joined: Jun 14, 2009,
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Yes, I agree. I think it is a very cool idea. But you would definitely want to be able to start some games as 'standard', especially for newbies.
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No battle plan survives contact with the enemy...
(Helmuth von Moltke, Generalfeldmarschall of the Prussian Army) |
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