xavi
Messages: 554,
Joined: Jun 12, 2009,
Location: California
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xavi
Messages: 554,
Joined: Jun 12, 2009,
Location: California
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The green has been tweaked down and is now blinking faster based on player feedback. Please keep in mind that the main goal is to attract attention on your units when entering a game and also being able to identify more clearly which units have taken their turn WITHOUT darkening them. We will tweak futher the FX if needed in the future.
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-= The UniWar Team =- |
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WormDog
Messages: 25,
Joined: Nov 05, 2015,
Location: Chicago
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WormDog
Messages: 25,
Joined: Nov 05, 2015,
Location: Chicago
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How about instead a more subtle highlight?
Thanks
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ttdanimal
Messages: 35,
Joined: Nov 07, 2012,
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ttdanimal
Messages: 35,
Joined: Nov 07, 2012,
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I'm sorry, but it's quite distracting. Very difficult to take in a whole board and see the position. To see all the units and terrains and devise overall strategic approaches. It focuses everything on individual units.
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Apercent
Messages: 744,
Joined: Sep 08, 2015,
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Apercent
Messages: 744,
Joined: Sep 08, 2015,
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How about you put an an option to not have the green blinker on in the settings? So that players can choose between either.
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Vogon Jeltz
Messages: 31,
Joined: Jan 09, 2013,
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Vogon Jeltz
Messages: 31,
Joined: Jan 09, 2013,
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I find blinking green very annoying. It distracts me so that I cannot think
What was wrong with darkening units when moved?
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Abie
Messages: 98,
Joined: Oct 16, 2015,
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Abie
Messages: 98,
Joined: Oct 16, 2015,
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The blinking is terrible. I agree. I cannot stand it. It should be an option or a setting. But not a requirement or something.
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drumstep
Messages: 103,
Joined: May 17, 2015,
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drumstep
Messages: 103,
Joined: May 17, 2015,
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I don't really mind the green one way or the other, but something I noticed that no one else has pointed out is the turn playbacks. Now that units are not darkened after moving it is impossible to tell in the playback which units have already moved. Not usually an issue but I did almost think my teammate forgot to use his Walker in one game.
This message was edited 1 time. Last update was at Apr 24, 2016 07:22
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nindatana
Messages: 64,
Joined: Feb 18, 2016,
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nindatana
Messages: 64,
Joined: Feb 18, 2016,
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I find the blinking green distracting too. How about a button we can tap on demand, "show units with moves remaining"? ...actually a new button isnt great, because it would steal screen space. How about double tap in black space outside map to to turn it on, and again for off?
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