Corrin
Messages: 34,
Joined: Apr 08, 2016,
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Corrin
Messages: 34,
Joined: Apr 08, 2016,
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volf wrote:You make very good points about not affecting the balance of the game like new units. I like it. Bridge hex is a must. Some of these other ideas are pretty solid too. Water hexes are where we can do the most work. The ground hexes already have a lot of variety. Reef has been brought up before. You could play around with that idea. Saw in chat idea of swamp being navigable by ships with low mobility. I liked that idea. Keep em coming!
Thanks!
And I agree, a bridge hex would be invaluable.
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どうぞよろしく。わたしはトビンです。おなまえは? |
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LkASr
Messages: 752,
Joined: Sep 24, 2015,
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LkASr
Messages: 752,
Joined: Sep 24, 2015,
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I thought of an idea about a terrain that you can actually build on, but it can only be a man made terrain:
Town/Province: +2,+2 to ground light
Passive Effect: none
Active Effect: You can build a man made terrain if a ground light sits above it.
Man Made Terrain: medical bay, base, and fortress
Restriction: Of course you can't build that thing for free! Materials costs money you know, but medical bay is actually free tho. Fortress costs 100 credits, Base costs 200 credits.
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Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
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Apercent
Messages: 744,
Joined: Sep 08, 2015,
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Apercent
Messages: 744,
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I like the fireemblem idea. The mines idea I actually first heard from xavi when we were chatting, he wants to be able to make some mines of something that can give credits without the need of a g.l capture. Because of this I think it's bound to be made sooner or later
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Apercent
Messages: 744,
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Apercent
Messages: 744,
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LkASr wrote:I thought of an idea about a terrain that you can actually build on, but it can only be a man made terrain:
Town/Province: +2,+2 to ground light
Passive Effect: none
Active Effect: You can build a man made terrain if a ground light sits above it.
Man Made Terrain: medical bay, base, and fortress
Restriction: Of course you can't build that thing for free! Materials costs money you know, but medical bay is actually free tho. Fortress costs 100 credits, Base costs 200 credits.
I really like that idea too! I think we should opt bases out of the options just for fairness though . Maybe we can replace them with something else
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Corrin
Messages: 34,
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Corrin
Messages: 34,
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Now all that's left is to summon Xavi.
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どうぞよろしく。わたしはトビンです。おなまえは? |
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
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Sadly modifying terrain has always been ruled out by xavi. i think it's to do with the way the map data is stored. Maybe it could be implemented as some kind of buried unit though.
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Android 9. Samsung Galaxy A50 |
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