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New Race -Redeemers
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Duaneski

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Joined: Nov 27, 2015,
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Duaneski

Messages: 1021,
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Hit and Run Race

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The beautiful Redeemer assassins are known for their cunning, agility, and use of "surprising" tactics.

Assassin
GL
Cost 100
Can capture bases
Mobility 10
Vision 3
GL 5
GH 3
Air 2
Aq 3
Range 1
Def 6
Repair rate 1

Retreat after attack 4 (after this unit attacks it may move mobility 4 in the direction opposite of where it attacked)

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These motorbikes were first used by select Assassins in frontline combat. Their effectiveness resulted in mass production, and now the Dagger class motorbike is piloted by any old Redeemer citizen (who can withstand the massive forces exerted when this machine explodes from 0-120 Mph in under 3 seconds).

Dagger
GH
Cost 200
Mobility 18
Vision 4
GL 9
GH 5
Air N/A
Aq 3
Range 1
Def 4
Repair rate 1

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The Vanguard lumber into battle (by redeemer standards) carrying with them a prototype flex-shield generator. The shield provides some level of protection against all attacks, and Vanguard troops are trained to rally around Vanguards for this vital extra level of protection.

Vanguard
GL
Cost 300
Can capture bases
Mobility 9
Vision 4
GL 0
GH 0
Air 0
Aq 0
Range N/A
Def 5
Repair rate 1

Increases defense of adjacent friendly units by 1

Doubles repair rate of adjacent friendly units

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This mech suit was introduced by Redeemer opposition groups to combat mass integration of the Dagger weapon. It proved deadly and effective in a number of combat roles, and was eventually reengineered for Redeemer use. It's hardy defense combined with front facing retropulsion system allows the unit to survive almost any combat venture.

Sidewinder
GH
Cost 400
Can capture bases
Mobility 9
Vision 5
GL 8
GH 8
Air 4
Aq 6
Range 1
Def 11
Repair rate 1

Retreat after attack 6

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Air superiority? Well. Maybe not. But this incredibly quick vessel excels at escaping combat engagements as quickly as it enters them.

Apollo
Aerial
Cost 450
Mobility 12
Vision 5
GL 6
GH 6
Air 7
Aq 6
Range 1
Def 9
Repair rate 2

Retreat after attack 9

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This chassis held the line in a pivotal early battle, before the Redeemer people had chosen their name. When a review of the battle was given to the Redeemer high council the military commander said: "the Redemption class tanks here in the middle withstood a barrage from a force 10-fold their size ... I don't know how they survived, but you can thank that tank for us standing here talking today." The council did one better, naming their new government after the tank, and installing it as the center piece of their army.

Redemption
GH
Cost 600
Mobility 10
Vision 3
GL 9
GH 9
Air 5
Aq 8
Range 1
Def 13
Repair rate 3

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"And the fire raged, destroying any remnant of hope the rebellion had.."

Sunburst
GH
Cost 650
Can capture bases
Mobility 6
Vision 3
GL 6
GH 4
Air 6
Aq 6
Range 2-3
Def 4
Repair rate 1

Fire: units attacked by this unit are set on fire. (Works like plague, but spreads to all races, friendly and enemy units).

---------------

Horizon
Aquatic
Cost 750
Mobility 12
Vision 6
GL 10
GH 8
Air 9
Aq 12
Range 3-4
Def 9
Repair rate 2
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Apercent

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Apercent

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I just wanted to point out that it's August 14 where I live. It's like you live in the future!
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Duaneski

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Duaneski

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  Apercent wrote:I just wanted to point out that it's August 14 where I live. It's like you live in the future!


Haha you goober. It's 14 here too :p forum goes by diff time zone I guess :p
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Apercent

Messages: 744,
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Apercent

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The race looks fine to me.
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Duaneski

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Duaneski

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  Apercent wrote:The race looks fine to me.


Thanks I really like the retreat idea. Gives that 'survival' aspect of move after attack but doesn't have the same offensive upside.

I like making races though just for my enjoyment at this point
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Apercent

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Apercent

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  Duaneski wrote:
  Apercent wrote:The race looks fine to me.


Thanks I really like the retreat idea. Gives that 'survival' aspect of move after attack but doesn't have the same offensive upside.

I like making races though just for my enjoyment at this point


That's the best reason to make them
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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Duaneski

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Just realized that a redeemer tank with a vanguard adjacent has the same defense as a plasma and heals 6/turn :p wicked.

"Probably OP"

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