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Vision/undo turn exploit
Forum Index » New Feature Request
Agree disagree thoughts?
Agree 0% [ 0 ]
Disagree 75% [ 3 ]
Not sure 25% [ 1 ]
Total Votes : 4
Tomegun23

Messages: 10,
Joined: Sep 26, 2015,
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Tomegun23

Messages: 10,
Joined: Sep 26, 2015,
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Suggestion: units shouldnt gain full vision until after a no going back "undo turn" threshold. What i mean is that players have the ability to move a unit, see the enemy, then undo their turn. This allows for people to scout for free including scouting for burried units. The underling has already recieved a "dumb-down" with the removal of the covetted minesweeper expertise. Please consider this in future updates. Tyvm glhf
drumstep

Messages: 103,
Joined: May 17, 2015,
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drumstep

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Getting rid of the instant vision will just bring us back to where people switch accounts to undo and scout. At least the way it is now gives a clear and even playing field rather than some players taking advantage of an exploit that others may not be aware of.

This message was edited 1 time. Last update was at Sep 07, 2016 07:33

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wookieontheweb

Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb

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This is an old topic and last I heard Xavi said he had a plan for undo. Not sure what happened to that.

Search the forum for undo there will be many many posts on it, including some votes.

Android 9. Samsung Galaxy A50
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StarryBlink

Messages: 184,
Joined: Jan 04, 2012,
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StarryBlink

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  drumstep wrote:Getting rid of the instant vision will just bring us back to where people switch accounts to undo and scout. At least the way it is now gives a clear and even playing field rather than some players taking advantage of an exploit that others may not be aware of.


Totally agree with you.
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