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N.erdbeer

Messages: 1,
Joined: Feb 22, 2017,
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N.erdbeer

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Joined: Feb 22, 2017,
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Voting for ticket 4.
Goliath_online

Messages: 2,
Joined: Feb 23, 2017,
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Goliath_online

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Joined: Feb 23, 2017,
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Really hard to choose between 5, 7, and 8... Can i vote three times lol
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uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
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uw-sandman

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Joined: Mar 07, 2014,
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You can only vote for 1.
unclear votes will not be counted.

Also, duplicate votes from shared accounts will not be counted.

This message was edited 1 time. Last update was at Feb 23, 2017 23:43

Hiraga

Messages: 22,
Joined: Dec 18, 2016,
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Hiraga

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Joined: Dec 18, 2016,
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  uw-sandman wrote:
...
Also, duplicate votes from shared accounts will not be counted.

who? ?_?

btw, no notification function in this forum [not email notif]

This message was edited 1 time. Last update was at Feb 24, 2017 01:19

Goliath_online

Messages: 2,
Joined: Feb 23, 2017,
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Goliath_online

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Ill vote for 5. Wish i knew how 8 played, because i like it just as much, very cool! Alot of neat looking maps this round. The 3 player ffa just looks really fun tho.
Weldon Rumproast

Messages: 1,
Joined: Feb 24, 2017,
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Weldon Rumproast

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Joined: Feb 24, 2017,
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Ticket #11, looks great, looks fun, it makes Angkor uncomfortable, what more could you ask for??
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uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
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uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
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The results are in!! And it would seem that we have a tie for first place.

placing outcomes:

1st: ticket 2 & ticket 9
2nd: ticket 5 & ticket 11
3rd: ticket 4 & ticket 10

did not place:

ticket 1 0 votes
ticket 3 2 votes
ticket 6 1 vote
ticket 7 0 votes
ticket 8 1 vote
ticket 12 1 vote
ticket 13 0 votes
ticket 14 0 votes
ticket 15 no submission

Since there cannot be a tie for first, I will vote one my favorite between the two top maps as the tie-breaker.

My vote goes to.... Ticket 9!

Ticket 2 made excellent use of various tiles to regulate the battle flow. Reef placement restricted the travel of naval units but are clearly meant for perimeter defensive option. Road placement fit the aesthetic well, and the total available income split evenly is 450 which fits the implementation of the new units as well as reasonably allowing for the naval defensive posture.

While all of these aspects of ticket 2 seem to suggest that it should be the winning map, there are 2 bases placed on the map which are unable to be used. Unfortunately, due to this error I must default to the simplified design of ticket 9. In this submission, the map layout is approachable and presents no errors in tile placement. Additionally, it stands with a 300 per round income which is an acceptable rate for combat. This income does not afford much naval play until much later in the match however, and the ocean tiles do not restrict combat as much as provide an aesthetic touch.

Both maps represent the artists take on the theme of "island invasion" as well as fitting within the design criteria.

Although other entries did not place, they are wonderful and unique approaches to constructing a map within the design criteria. I personally want to try out ticket 1, as it stands out to me personally among the other entries.

Thank you to all of the authors who participated in Map Contest II!! Even though not everyone wins the grand prize, you all shall live in infamy for your creative designs and support of the map author community and the Uniwar community at large!


The authors of each map will now be revealed.

ticket 1 duaneski
ticket 2 saiberblade
ticket 3 angkor
ticket 4 hiraku
ticket 5 wookieontheweb
ticket 6 verkrankenstein
ticket 7 copeab
ticket 8 ninjacentaur
ticket 9 zardecil
ticket 10 thedragon
ticket 11 vivacious
ticket 12 maneetoe
ticket 13 bulldog60
ticket 14 sniggih

This message was edited 1 time. Last update was at Feb 24, 2017 19:21

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uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
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uw-sandman

Messages: 99,
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Much congratulations to ZARDECIL !! Your grand prize winnings are on their way!

Map authors:
Please go to my profile and download your maps again and submit them with their original name, or any other of your choosing.
The feedback from the community is that we all want to play them. However, I will be deleting the entries from my profile in 1 weeks time. [3 march]
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wookieontheweb

Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb

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I feel i should point out that map 2 does not have 2 bases that are unreachable. Those bases can only be captured by amphibious units but they can be captured.

Nevertheless it was a fun challenge. Thanks for organising it.

Android 9. Samsung Galaxy A50
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uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
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uw-sandman

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So.. basically.. you HAVE to have the amphibious units in order to get an additional base worth of income.. while you are correct that they can be capped this way, it makes the map imbalanced from the ground up. Or maybe not necessarily imbalanced as much as biased. Not everyone has bought the amphibious units.
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wookieontheweb

Messages: 485,
Joined: Jan 27, 2016,
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wookieontheweb

Messages: 485,
Joined: Jan 27, 2016,
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That's not completely unreasonable given the text of the winning map "Map description: Amphibious-Units centered map. "

Don't sweat it, just saying.

Android 9. Samsung Galaxy A50
saiberblade

Messages: 12,
Joined: Aug 27, 2016,
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saiberblade

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ouc, congrat zardecil
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TheDragon

Messages: 316,
Joined: Mar 07, 2015,
Location: New England, USA
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TheDragon

Messages: 316,
Joined: Mar 07, 2015,
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So now that voting is over to those who questioned my bridges not looking symetrical

NOT MY FAULT

Thats how the map editor drew them. Drove me nuts trying to get all strait or bent but just wouldnt happen


...The game of life is too short to be taken seriously...

Teams (Members)
2v Dragon Cheese - (Cheese, TheDragon)
3v bawwy Kwipke - (Kelwynish, Rikb, TheDragon) Retired: Lost Socks the Abyss - (onedirtrider, TheDragon, Mentalist)
4v Plush Pinzers II (Cheese, SnakPak, TheDragon Copeab) Retired: Plush Pinzers - (Thomas K., copeab, TheDragon, Cheese)
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