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dont_b_the_Nail

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Joined: Mar 08, 2017,
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dont_b_the_Nail

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Awesome idea. Keen to join the war.
mistercreepy

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mistercreepy

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Ok to add on to my earlier post, here's a team that would like to play.

Creepy's all stars
Captain: mistercreepy
Team members:
Vivacious
Miamimoose
Frisian

(We are also known as picnic paranoia but will be restructured for this activity under my fearless creepy leadership.)

Do we need to also submit races?
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uw-sandman

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uw-sandman

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Nope. you guys are all set.

This message was edited 2 times. Last update was at Mar 09, 2017 22:46

mistercreepy

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mistercreepy

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I just reread your initial post but I have no clue how this is supposed to work. How many mercenaries do I need to select? And for what roles?
Sloan

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Sloan

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I want to join, but how do I sign up?
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uw-sandman

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uw-sandman

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All slots are freely open. I will assign the teams after the dust settles

This message was edited 1 time. Last update was at Mar 10, 2017 01:51

Doc holliday

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Doc holliday

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Here I be...

Doc
Scout73
Catalyst

And to be determined....

This message was edited 1 time. Last update was at Mar 11, 2017 18:32

Doc holliday

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Doc holliday

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And it won't let me edit my post.

Scout73
Desinternauta
Doc
Catalyst
Squidmaster

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Squidmaster

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I would like to do this too!


Please
Doc holliday

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Doc holliday

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Sandman, I don't understand the roles part of this.. it says captain is required, so if he is playing in an instance, does that mean no roles can be assigned to a second one that he is not a part of?
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MasterYoda

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MasterYoda

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So how does the scout role work? He gets no fog of war? I don't see how that is an advantage, wouldn't the enemy also get the no fog advantage?

This message was edited 1 time. Last update was at Mar 12, 2017 22:09


MasterYoda
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uw-sandman

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uw-sandman

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The captain will be the captain and play that part all throughout the war. Even if he is on a mission he will be present in the administrative match. This will be a 3p ffa match with 72hr turn limit. The sole purpose of this match is so captains can vocalize their decisions in plain view of myself and the other captain.

The roles themselves are limited to 5 additional. So 5 players from each team will have one of these roles. I will monitor this and regulate it.

Each mission will be either 1v1 or 2v2, but before they begin the captains must give me one players name who will be in the match for certain. If this person has a special role ability the captain can choose to use the ability or not at this time. Think of the role abilities as "cards" in your hand to be played to give you an edge in the war. The Captains will consider when to use them.

Any players away on mission can't be selected if another one comes up and that first mission isn't finished yet. Anybody not on mission is able to be chosen when the time comes. Make clever use of your forces. This is an important captain decision. The Lieutenants can monitor any game not involving the captain to ensure the other team is following the game rules.

This message was edited 1 time. Last update was at Mar 16, 2017 22:52

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uw-sandman

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uw-sandman

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The scout disabling the fow does make the whole field visible for everyone.. however, in some matches this ability can give an extreme edge when using titans. Even more so if you have used the NO TITANS restriction card against the enemy team. The restriction cards once played will only affect the opposing team.. NOT the team that plays the card. In the above example scenario, a scout on the team can be very powerful.
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uw-sandman

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uw-sandman

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Redacted

This message was edited 2 times. Last update was at Mar 16, 2017 22:52

SirBakesalot

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SirBakesalot

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So is the main battle going to be only squad a vs squad a? Or am I misreading this?.

Also I think 5 or 7 sounds good.

This message was edited 1 time. Last update was at Mar 15, 2017 02:05

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