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New Earth Grid & Rules/Guidelines
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MasterYoda

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MasterYoda

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This is a FFA Earth game, played like the Classic Earth Risk Style, There can only be one Victor, every player is assumed neutral, untill hostile actions are taken, Create Alliances, None Agression Pacts, Declare War, or simply stay silent. Do, and say, what ever you need to, to win the game. Winning is 90% about your diplomacy skills. Rarely does the top dog win, although it has been seen to happen. Expect Betrayal, and make sure you have a hard spine, this game is not for the sensitive player!

Rules:
(1) No Surrendering (unless last 2 players)
(2) No Skipping (unless game might disapear)
(3) No Personal Massages
(4) No Photo Sharing
(5) Only 1 Alliance can be formed with an individual, & only 1 Non Agression Pact can be made with an individual, at any one time, (once an alliance is formed, that alliance can only have 1 None Agression Pact with an individual between them)

EXAMPLE: so if PlayerA forms a none agression pact with PlayerB and then forms an alliance with PlayerC in effect he is friendlies with 2 other players, but PlayerC is only in an alliance with PlayerA, and has no NAP with PlayerB... in other words, a player can have an alliance, and a NAP, but as an alliance only 1 of the players can hold onto a NAP agreement...its between the alliance who needs the NAP and with who...this avoids large groups working together, and opens up conflicts... so a player may have NAP with an individual within an alliance, but the other half of the alliance is still an open threat to the individual, which will lead to break downs in NAPS... hope that makes sence... otherwise alliance A and alliance B could form NAP and half the board is essentially one big alliance.

Guidelines:
(1) Dont take anything personal
(2) All Relationship agreements, are subject to those who make the deals (generally None Agression Pacts have an agreed end) & Alliances have no end to the relationship agreement, only an agreed end notice period)
(3) making base trades is fragile, and risky, though probably worth the risk! Making a base trade with another player, does not mean its safe, make sure you can protect eachothers base trades, others may block or strop trades.
(4) P1 (Black) P2 (Red) P3 (White) P4 (Blue) P5 (Orange) P6 (LGreen) P7 (DGreen) P8(Yellow)

WHAT HAPPENS IN THE GAME STAYS IN THE GAME (ofocrse you can share the video!) Vote Yoda!
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This message was edited 4 times. Last update was at Sep 08, 2017 22:00


MasterYoda
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MasterYoda

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MasterYoda

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Hopefully a more clear grid.
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MasterYoda
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Duaneski

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Duaneski

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Can you clarify:

It sounds like each PLAYER can have one official alliance AND one NAP?

Or is it one total?

You mention between alliances... so is it possible to make an alliance and then have a NAP between alliances, (so between four players?)
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MasterYoda

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MasterYoda

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Hey Duanski, thanks for asking... so if PlayerA forms a none agression pact with PlayerB and then forms an alliance with PlayerC in effect he is friendlies with 2 other players, but PlayerC is only in an alliance with PlayerA, and has no NAP with PlayerB... in other words, a player can have an alliance and a nap, but as an alliance only 1 of the players can hold onto a NAP agreement...its between the alliance who needs the nap and with who...this avoids large groups working together and opens up conflicts... so a player may have nap with an individual within an alliance, bu the other half of the alliance is still an open threat to the individual, which will lead to break downs in NAPS... hope that makes sence... otherwise alliance a and alliance b could form nap and half the board is essentially one big alliance.

This message was edited 2 times. Last update was at Sep 07, 2017 23:57


MasterYoda
marcyblaze

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Joined: Dec 15, 2016,
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marcyblaze

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This map sounds great. Have you published it yet?
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MasterYoda

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MasterYoda

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Yes it is published check out my profile

MasterYoda
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Paul5678

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Paul5678

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(3) No Personal Massages

Why do you care what else people are doing while taking their turn on their mobile device?

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