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Shuriken [6 Player Map]
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Mew2468

Messages: 35,
Joined: Jun 26, 2009,
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Mew2468

Messages: 35,
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This is my favourite map out of all the ones I've designed. I also think it has the most potential. I made a version with and without harbors (I don't really like naval battles). Each player begins with the base (and harbor on the version with harbors) on their section of the star, and an infantry unit of their class on the other green dot. I set up the players so the teams are alternating.

With Harbors:


Without Harbors:


Less Water (and there could be a ring of water around...I don't want to make another screenshot just for that ):


No Water (how would this play...would ranged units be able to attack across the voids?):

This message was edited 5 times. Last update was at Sep 16, 2009 19:02


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Star Driven

Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Star Driven

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Personally, I really dislike games that tend to have main focus on naval warfare. I'd love to see the version without harbors in the game, it could be a fun alternative to Star Lake =)

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Mew2468

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Mew2468

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  Star Driven wrote: Personally, I really dislike games that tend to have main focus on naval warfare.

Same here . That's why most of my maps don't have harbors.

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_jnc_

Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
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_jnc_

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Great map; I'd love to play this one!

As I mentioned on my "Full Naval", I personally like naval battles, but for this map I'd also tend towards the non-naval version. Maybe you could replace the most outer rim with black space instead of water. Like this, swarmers could attack titans without them having a chance to fire back (except with walkers which I doubt would be realistic on this map).
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Mew2468

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Mew2468

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  _jnc_ wrote: Great map; I'd love to play this one!

As I mentioned on my "Full Naval", I personally like naval battles, but for this map I'd also tend towards the non-naval version. Maybe you could replace the most outer rim with black space instead of water. Like this, swarmers could attack titans without them having a chance to fire back (except with walkers which I doubt would be realistic on this map).

Good idea. I'll change it sometime tomorrow.

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Star Driven

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Joined: Aug 10, 2009,
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Star Driven

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I think a single row of water surrounding the map would be best, still my favorite map on the forums.

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Mew2468

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Mew2468

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  Star Driven wrote: I think a single row of water surrounding the map would be best, still my favorite map on the forums.

Thanks for the compliment ! I like your maps too !

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aLoN

Messages: 32,
Joined: Jun 12, 2009,
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aLoN

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Joined: Jun 12, 2009,
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awesome buddy, i think all of your maps are great, star driven and you are doing a great job..

i hope they post them on the game soon...
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kralux

Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
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kralux

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Joined: Jun 01, 2009,
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We will be looking at adding these maps in the next revision hopefully (v1.0.6) but as Apple is taking already 3 weeks before getting the v1.0.5 out, I think this may take a month before it is out unfortunately...
dagrudge

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dagrudge

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hi everyone, believe it or not, this is my first time on the forums. lol. Anyway, just wanted to add that I really like the looks of this one.

Probably my most played maps are:

Bases Galore
Full Planet
Close Range

I really enjoy 4+ player maps, so anything with that focus is of interest to me.

-Grudge
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gunther84

Messages: 22,
Joined: Aug 10, 2009,
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gunther84

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...all your bases are belong to us...
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