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Rocky Waters [2 Players]
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Star Driven

Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Star Driven

Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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I didn't take a screenshot of the entities, so I'll just explain. Each player starts with their two back bases, and the one middle base. They also start with one unit placed behind the base toward the middle, so that there is the option to either take the land base or the harbor. Any suggestions/comments anyone?


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_jnc_

Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
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_jnc_

Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
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Titans would be almost impossible to beat on this map. Maybe you could try to resize it a little. I like that the harbors are very centric, so they would be under constant attack. But no one would dare to produce anything else than naval units anymore...
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kralux

Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
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kralux

Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
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Interesting map... I wonder whether the Titans would not get an advantage here because of their naval unit long range.... it is hard to say without playing it...
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Star Driven

Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Star Driven

Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Thanks tons for the input guys! I tried to modify it as creatively as possible. I added the harbors in the back so that the players could have some naval engagements, and added a swampy area surrounded by harbors so the boats will have much less access to the land, hopefully switching the focus from naval to land.



Hope its better!

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kralux

Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
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kralux

Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
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Good move!
I like the fact also that now if you lose your harbor it has dire consequences.
brainiac

Messages: 88,
Joined: Jun 10, 2009,
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brainiac

Messages: 88,
Joined: Jun 10, 2009,
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the lack of water space in the middle opens of the possibility of tanks attacking your ships which is always interesting.
RickMGoldie

Messages: 9,
Joined: Jun 10, 2009,
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RickMGoldie

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Joined: Jun 10, 2009,
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I like the look of this and think it would be worth testing properly.
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charnal

Messages: 63,
Joined: Mar 03, 2010,
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charnal

Messages: 63,
Joined: Mar 03, 2010,
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I think this map looks a lot like Land Bridge, just bigger.

The most dangerous enemy is the one nobody fears
Britannia

Messages: 21,
Joined: Jul 24, 2010,
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Britannia

Messages: 21,
Joined: Jul 24, 2010,
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I like Land Bridge, though...... I think this map is awesome! I always find it odd that people never post the Credits per base per Turn amount for their created maps..... I feel that gameplay is determined by how many credits you earn per turn rather than the map itself. Also, I hate it when people say that a particular race would win a map without understanding how many credits you're getting..... This map is huge, so it does give Titans a slight advantage, but if you limited the Credits per Base per Turn then it would be a more even matchup. Just my suggestion, good map though!
joshua05

Messages: 26,
Joined: Apr 15, 2011,
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joshua05

Messages: 26,
Joined: Apr 15, 2011,
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I like it alot. Very well created
amarito

Messages: 6,
Joined: Dec 23, 2011,
Location: Paris, FRANCE
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amarito

Messages: 6,
Joined: Dec 23, 2011,
Location: Paris, FRANCE
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nice map.
but i think titans could crush anybody by teleporting mechas on mountains to slow down enemy naval forces.
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