_jnc_
Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
Offline
|
|
_jnc_
Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
Offline
|
The aim for this one was to create a map where taking an opponent's base does not automatically result in victory. I hope there could be some back and forth on this map. As you would only get 25 credits/base/turn, you would have bases worth 200 credits at the beginning. So even if you take 4 of the 6 middle bases, the credit ratio would only be 300 to 250 and the other player would still have a chance for a comeback.
A problem could be titan mecha spam in the beginning, so starting credits would be very little. Maybe 200 credits and one unit?
|
|
kralux
Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
Offline
|
|
kralux
Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
Offline
|
What about starting the game with all the bases being owned at first?
Or at least most of the ones on the edge and possibly 2 or 4 of the middle 6 ones?
|
|
_jnc_
Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
Offline
|
|
_jnc_
Messages: 60,
Joined: Jun 15, 2009,
Location: Switzerland
Offline
|
I fully agree Kralux, in my opinion it would be best to leave the two middle bases open with a unit near them. I'm submitting my maps today, of course you guys are free to change them in any way you think makes more sense =)
|
|
|
|