Aqua Guy
Messages: 5,
Joined: Jun 12, 2009,
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Aqua Guy
Messages: 5,
Joined: Jun 12, 2009,
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A new map as large as possible made of only bases.
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brainiac
Messages: 88,
Joined: Jun 10, 2009,
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brainiac
Messages: 88,
Joined: Jun 10, 2009,
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that would overly penalize titans because they are the slowest, have no aerial units AND cannot teleport onto a base
although that idea does sound fun it isn't balanced
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omulu
Messages: 15,
Joined: Jun 10, 2009,
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omulu
Messages: 15,
Joined: Jun 10, 2009,
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Also: Buried Khralean Underlings can't pass under bases.
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clamato
Messages: 21,
Joined: Jun 11, 2009,
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clamato
Messages: 21,
Joined: Jun 11, 2009,
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There's also a point where the game starts to really lag badly, and crashes as well. I've seen it in long battles with large armies. This kind of map would definitely lead to that.
There's also something to be said for a smaller amount of well-balanced maps as opposed to a lot of novelty maps where anything goes.
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brainiac
Messages: 88,
Joined: Jun 10, 2009,
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brainiac
Messages: 88,
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the game only lags when there are a lot of aerial units. i haven't noticed any lag recently though.
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clamato
Messages: 21,
Joined: Jun 11, 2009,
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clamato
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Well, I'm playing on a 1st generation ipod touch and the lag can be pretty bad with any large number of units. First generation iphones are most likely the same.
Remember the newer machines are a bit more powerful (and yes, I'll get a better ipod when they come out this summer)
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