[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
vs. Plasma tanks
Forum Index » Sapiens
[Avatar]
gunther84

Messages: 22,
Joined: Aug 10, 2009,
Offline

[Avatar]
gunther84

Messages: 22,
Joined: Aug 10, 2009,
Offline
...ALL YOUR BASES ARE BELONG TO US....
beijingdream

Messages: 11,
Joined: Feb 01, 2010,
Offline

beijingdream

Messages: 11,
Joined: Feb 01, 2010,
Offline
  magic molly wrote: Also, emp should not be able to work after moving. If plague and UV don't work like that, why should EMP?


If walkers and batteries can't attack after moving, why should wyrms be able to?
dingo

Messages: 53,
Joined: Aug 28, 2009,
Offline

dingo

Messages: 53,
Joined: Aug 28, 2009,
Offline
  beijingdream wrote:
  magic molly wrote: Also, emp should not be able to work after moving. If plague and UV don't work like that, why should EMP?


If walkers and batteries can't attack after moving, why should wyrms be able to?


Wyrm -
Mobility: 6
Attack Range: 1-3
Attack: 6 (All)
Defense: 4

Walker -
Mobility: 6
Attack Range: 3-5
Attack: 10 (11 v Aerial)
Defense: 5

Battery -
Mobility: 6
Attack Range: 3-4
Attack: 10 (G. Heavy/Aquatic) / 12 (G. Light/Aerial)
Defense: 4


It's pretty obvious why the Wyrm can move/shoot in the same turn considering it's stats in comparison. Also note that the Wyrm is cheaper than the Walker by a significant margin.
Forum Index » Sapiens
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website