xavi
Messages: 554,
Joined: Jun 12, 2009,
Location: California
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xavi
Messages: 554,
Joined: Jun 12, 2009,
Location: California
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What's New in this Version:
- Damage preview for both units before attacking.
- Country flag shown for each player, customizable in your 'Headquarters' under 'My account'.
- Team chat messages texts are colorized using the player color for easier identification of your friends and enemies.
- Race icons added to most screens.
- Many more improvements and numerous bug fixes.
Android Release date: Thursday November 18, 2010
iPhone Submission date: Friday November 19, 2010
This message was edited 3 times. Last update was at Feb 02, 2012 06:39
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-= The UniWar Team =- |
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guolin
Messages: 50,
Joined: May 17, 2010,
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guolin
Messages: 50,
Joined: May 17, 2010,
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No replies?? This is, in my opinion, the best graphical update as of yet, and it enticed me to come and play Uniwar again. I mean seriously, it adds some spice to the previously bland blue menus!
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lion3
Messages: 31,
Joined: Jun 30, 2010,
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lion3
Messages: 31,
Joined: Jun 30, 2010,
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Respectfully, there are a few more things that should have been added in this update.
The ability to decline a game invitation is long overdue. As a programmer myself, I cannot imagine it would take more than 1 hour of work to add it.
Adding 10 new maps cannot be more than 1 days work, given that we already have lots of designs on this forum.
Setting restrictions on games (example: only players rated 1800+) would also be very useful and cannot be more than 2 hours of work.
Another nice feature would be this: I choose my race when I set up a game, but the other player does not see my choice until he also chooses a race. Again, maybe 2 hours of work.
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cochise
Messages: 6,
Joined: Nov 25, 2010,
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cochise
Messages: 6,
Joined: Nov 25, 2010,
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lion3 wrote: Another nice feature would be this: I choose my race when I set up a game, but the other player does not see my choice until he also chooses a race. Again, maybe 2 hours of work.
Sounds like a great idea
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