[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
The Grand War - Alpha
Forum Index » Tournaments
[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
What is the Grand War?

The Grand War is a team-oriented series of matches where three factions face each other for the chance at glory! A tournament with a twist, each team is comprised of 6 players which are broken down into 2 squads of 3 per team. The war has 3 primary stages of combat. The main battle, the middle incursion, and the final battle. The main battle is meant to last the longest and serves as the foundation of the contest. During the main battles, there will be smaller missions at specific intervals. What maps they take place on is determined by a dice roll. These matches are meant to be quick and fast fighting. Captains will choose who participates in the missions before they begin.

The outcome of every battle during the war will award points to the winning team. During the war, each team will have the ability to subvert the enemy. This game is meant to involve role play and secrecy. At the end of the war all points are tallied and the winning team will be announced. In this event, every decision and battle matters.
At the onset of the competition, the teams will be constructed (details below) from squads of 3. Each team will have a captain who shall communicate their play to the controller. The Captain has an important role and duty of managing the rest of his team as well as making decisions for the team which will determine the outcome of the war.

This message was edited 2 times. Last update was at Apr 11, 2017 23:18

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Prize Money:
2400UC + remaining balance of their teams war bank

Factions
Players= 00/18 Seats available
Teams= 3 [6 players each]
Squads= 2 [per team]


Mercenaries:
Players= 00/10 Seats available


Prerequisites:
Open game slots= 2 minimum per player
Open archive slots= 1 per player

Required players:

Controller: This is the game admin.

Captain: This player communicates the required decisions for the team to the controller throughout the war. Each team will have a captain.

Team members: These players will fight the war with their captains in search of the prize UC. Players can take on roles with special abilities to help in the war.

Mercenaries: These players are free agents who may join the teams on an as-needed basis. If a mercenary is not employed by a team they will be used for alternative battles during the war. Unemployed mercenaries are not able to acquire the grand prize UC.

This message was edited 5 times. Last update was at Apr 21, 2017 00:13

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Player involvement
• Players fighting for a faction are fighting to win up to 500UC each.
• Players will abide by the rules of the game.
• Players will abide by the instruction of the controller.
• Players must qualify with the prerequisites stated above, before the game start.
• Players will save match replays and send the replay link to the Controller.

This message was edited 1 time. Last update was at Apr 11, 2017 23:19

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Match making

• The primary matches are: MAIN & MIDWAY.
• Primary matches will be made by the controller.
• Players will join the primary matches as any race they choose, unless restricted by a game rule. The MAIN will always be unrestricted.
• The MIDWAY battle will begin at the end of the MAIN. The MIDWAY battle is an elimination segment. The first team to lose 2 MIDWAY battles will be excluded from the FINAL battle.
• After a faction has been eliminated in the MIDWAY, the first team from the remaining two factions to lose a squad will host the FINAL battle.
• MISSIONS will be started by the host team of the main or midway battle in which they occur.
• Missions will occur: Every 5 rounds of a main battle. Every 10 of a midway battle. None during final battle.
• Missions will be named according to what primary battle triggered them and their type and trigger round. I.e “MAIN##TYPE##”. This information will be provided to you by the controller.
• Captains will choose who they want to go to the missions. These soldiers will be unavailable for additional missions until their match is complete.
• Captains will tell the controller the players’ names and races before the mission information is released by the controller.
• Mercenary players may be hired by a faction. They will receive a hire fee of 100UC to 300UC but are not eligible to win the grand prize. This fee will come from the hiring factions war bank.
• Mercenary players will fight for their employer in missions.
• If a team is unable to provide a player for a mission it is a forfeit.
• Captains will tell the controller if they wish to play an rcard or a role ability during its time of use.
• Missions must adhere to the setup structure stated by the controller.
• Surrender will give the enemy +1 point for each player that surrendered.
• If the total amount of players on a given team surrenders a mission, the enemy team will be awarded the victory of that mission.
• There is no penalty to surrender in the FINAL.
• All matches will be 12H turn limit, except for the final battle. The final battle will be 24H.
• All matches in the event will be team matches.
• All matches will have “fog of war” enabled, unless modified by a game rule.
• All matches will occur on the map provided by the controller.
• The winning team will receive points equal to the match value. Or they may elect to receive an rcard from a mission victory. What the captains choose as a prize will be private.

This message was edited 2 times. Last update was at May 13, 2017 02:01

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Scoring

Match Point Value for MAIN= +6
Match Point Value for MIDWAY= +3
Match Point Value for FINAL= 1.5x<current score>
Match Point Value for MISSION= +1
Alternative mission reward= Restriction (Rcard) +1

This message was edited 2 times. Last update was at Apr 11, 2017 23:21

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Gameplay

• Teams are allotted a war bank balance of 600UC at the start of the game. This is part of the prize UC of the war. It is also used to hire mercenaries to fight for you.
• If the turn timer reaches 00:00 the controller will skip you. Skipping is permitted at any time it is possible in any match.
• Rcards can be used at their time of use to subvert an enemy team.
• Abilities can be used at their time of use to subvert an enemy team.
• Teams will collect points and rcards and use abilities to gain an edge in winning the war.
• The team with the most points after all matches have been played will be the winner.
• The war is officially over at the finish of the FINAL battle.

This message was edited 2 times. Last update was at Apr 21, 2017 00:15

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Restrictions (Rcards)

• NO (UNIT TYPE) ALLOWED- 5 TURNS (anytime)
• NO TANK BUSTERS- 5 TURNS (anytime)
• NO NAVAL UNITS (INCLUDES AMPHIBIOUS)- 5 TURNS (anytime)
• NO TITANS ALLOWED- FULL MATCH (mission setup)
• NO SAPIENS ALLOWED- FULL MATCH (mission setup)
• NO KHRALIENS ALLOWED- FULL MATCH (mission setup)
• BONUS- blocking of any enemy team member from participating in the MIDWAY battles
• JACKPOT- blocking of any enemy team member from participating in the FINAL battles.


** Random chance to obtain a special card: Restrict specific player from participation in middle battle or final battle **

Rules of engagement for restrictions:

• Race restrictions (applied at setup) may only be used once (1x) at the time of a match setup. This only applies to the race blocking category of RCARD.
• Unit restrictions (various kinds) may be used as many times as desired/possible during a match (playable anytime, lasting 5 rounds from a specified starting round).
• If a race restriction is not possible due to locked race selection on a map it does not apply to any player slots that are race locked already.
• The use of a restriction, for which match, and how it is used (what unit type, if applicable) MUST be clearly stated by the initiating captain.
• Failure to follow the rule of a restriction, for each infraction, will award the enemy team points equal to the match value of the game it occurs in.
• If a Captain is choosing to win the Restriction award, its type will be determined by dice roll.
• RCARD will be removed from the team at the time of use.
• RCARDS CAN BE STOLEN, DESTROYED, USED, OR SOLD (+0.5 points each)
• Special RCARD can be acquired when the dice roll average matches the value of the first die rolled. This is called a BONUS throw.
• Special RCARD can be acquired when the dice roll is a jackpot (all 4 dice the same number). This is called a JACKPOT throw.

This message was edited 3 times. Last update was at Jun 25, 2017 18:03

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Roles players may take on. No 2 on a team may be alike.

Captain: The Commander.
ABILITY: can perform the role of MEDIC or SPY. 1 USE
Time of use: mission setup (medic), anytime (spy).

Lieutenant: Second in command. A very capable soldier.
ABILITY: can perform the role of BUREAUCRAT or INTELLIGENCE CHIEF (Rcard reveal only). 1 USE
Time of use: mission setup (bureaucrat), anytime (intel chief).

Intelligence Chief: The intelligence chief can gather information quickly.
ABILITY: he may demand knowledge of the enemy team’s restriction cards OR reveal the enemy team player roles. 1 USE
Time of use: anytime.

Bureaucrat: The bureaucrat has special communication networks, capable of bypassing normal operations.
ABILITY: Captain may choose the mission instead of the dice. Two bureaucrats will cancel out. 1 USE
Time of use: mission setup.

Medic: The field medic heals your forces.
ABILITY: his presence will negate any restriction card imposed by the enemy. 1 USE
Time of use: mission setup.

Scout: This person gives the team a sight advantage.
ABILITY: the match will proceed with NO FOG OF WAR. 1 USE
Time of use: mission setup.

Time Engineer: Time Engineers may reset events of the past.
ABILITY: may reset any mission and play it again at any turn timer speed. 1 USE
Time of use: anytime. the chosen mission must have already occurred. Can't reset main mid or final

Spy: The spy has secret resources.
ABILITY: may call in a strike against the enemy. strike success= Enemy Team -2 points, ALL Enemy Rcards destroyed. 1 USE
Time of use: anytime

Thief: Requisition expert.
ABILITY: Steal 1 Rcard from the enemy. 1 USE
Time of use: anytime

The roles for each team must be set up before the war begins

This message was edited 2 times. Last update was at Apr 11, 2017 23:24

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
EXTRACTION
In this mission, one team is ambushed by the enemy. The only option is escaping the battlefield. The criteria for how to escape will be explained in the map description.

ASSASSINATION
In this mission, one team has a VIP (very important person) they need to protect. The enemy team must kill him within the time frame to win. The VIP will be a single unit.

RESUPPLY
In this mission, teams will fight each other for resources. Whichever team sits ON TOP OF the most cities by the end of the match will win. Ties will be broken a Tie-breaker calculation. This calculation weighs the number of team members alive, rounds played, and kill credits vs spent credits to arrive at a final battle figure. The higher number wins.

SUDDEN DEATH
In this mission, losing even 1 base will mean a loss.

RACE
In this mission, teams will race each other for control of a strategic territory. The first to get their flag raised will win.

BLACK OPERATION
In this mission, one team will be in control of a base on the battlefield. The enemy team will need to work quickly to overwhelm the base and gain control within the time frame.

RAIDS
Raids can occur at any time. Raids will be assaults by players who are not on one of the three factions. Raids will be [team?] VS [raiders]
When raids occur is at the whim of the controller.
Winning a raid will award +0.5 war points.
Losing a raid will award -0.5 war points.

This message was edited 3 times. Last update was at Apr 14, 2017 02:38

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
Controller: UW-Sandman/GW-Sandman

Team 1
<Team Name> BENZENE BERSERKERS
<Team Captain> lodeous
<Squad A> FuzzyEukaryote, Nsps, Porphyr
<Squad B> Lodeous , Gr8m8, Mystogan // Masteryoda

Note: Mystogan quits Uniwar and abandons the field. Masteryoda is eligible for the prize.

Team 2
<Team Name> JUSTICE LEAGUE
<Team Captain> Scout73
<Squad A> Scout73, Desinternauta // Gunfighter, Lextalionis
<Squad B> Ice Princess, Dont_be_the_nail, Catalyst

Note: Desinternauta quits Uniwar and abandons the field. Gunfighter is eligible for the prize.

Team 3
<Team Name> BAKED CATS HUSTLE EDUCATED MINDS
<Team Captain> Sirbakesalot
<Squad A> Sirbakesalot, Bakes, Mindpower
<Squad B> Clumsy Cat, stetsonlawboy, HustlerOne


Mercenary Contracts
***Pre-war applicants***
Miamimoose - 100UC -- hired
San6g8 - 100UC
Angkor - 300UC -- hired
Paul5678 - 200UC - hired
Sloan - 100UC
Vivacious - 200UC
th1whoknocks - 100UC
Ironklad - 100UC
Duaneski - 200UC -- hired
Gout - 300UC - hired

***Mid-war applicants***
Eathan - 100UC
Zardecil - 100UC
TheImpaler - 300UC
Roadkill - 100UC
Gunfighter - 200UC -- joins the fight for team 2


This message was edited 25 times. Last update was at Sep 16, 2017 17:15

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
MAIN
[team1] VS [team2] Approx. 7 missions each
[team2] VS [team3]
[team3] VS [team1]

MIDWAY
[team1] VS [team2] Approx. 3 missions each
[team2] VS [team3]
[team3] VS [team1]

FINAL
[team?] VS [team?]

This message was edited 1 time. Last update was at Apr 12, 2017 00:05

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
RECORD OF EVENTS - THE GRAND WAR

FORMAT:ACTION,RCARD,RESULT
COLOR KEY:Rcard Started Finished Result

Official record:
[Captains have submitted their role selections]
[The war begins]
[main12] Team 1 VICTORIOUS
[main23] Team 3 VICTORIOUS
[main31] Team 3 VICTORIOUS
[MAIN12DEATH5, NONE, Team2 (captured first)] Map: GW-NoTimeToExplain
[MAIN31RACE5, NONE, Team 3 (raised their flag first)] Map: GW-HamburgerHill
[MAIN23BLACK5, NONE, Team3 (repelled the assault)] Map: GW-Kodiak
[RAID01, NONE, (the raiders were defeated)] Map: Raidius
[MAIN12SUPPLY10, NONE, Team2 (recovered the most supplies)] Map: GW-Bad Aim
[MAIN23DEATH10, NONE, Team2 (captured first)] Map: GW-Sudden Death Challenge
[MAIN31ASSA10, NONE, Team1 (Killed the war strategist)] Map: GW-Guarded
[MAIN12SUPPLY15, NONE, Team2 (team1 surrendered)] Map: GW-Crash Site
[MAIN23EXTRACT15, NONE, Team2 (extracted)] Map: GW-Escape
[MAIN31SUPPLY15, NONE, Team3 (recovered the most supplies)] Map: GW-Brazillian Wax
[MAIN12RACE20, NONE, Team2 (raised their flag first)] Map: GW-Cold Sprint
[MAIN23ASSA20, NONE, Team3 (killed the war strategist)] Map: GW-Guarded
[MAIN31EXTRACT20, NONE, Team1 (stopped the rescue attempt)] Map: GW-Rescue //TEMPORAL RIFT//
[MAIN12BLACK25, NONE, Team1 (repelled the assault)] Map: GW-Koka

This message was edited 54 times. Last update was at Oct 08, 2017 17:09

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
RECORD OF EVENTS - THE GRAND WAR

[MAIN23EXTRACT25, NONE, Team3 (Stopped the extraction)] Map: GW-Convoy
[MAIN31RACE25, NONE, Team3 (raised their flag first)] Map: GW-Hamburger Hill
[MAIN12RACE30, N/A, Team1 (team2 forfeited by failure to provide soldiers for the mission)] Map: GW-Cold Sprint
[MAIN23ASSA30, NONE, Team3 (killed the war strategist)] Map: GW-Guarded2
[MAIN31SUPPLY30, NONE, Team3 (had the most supplies at match end)] Map: GW-Brazillian Wax
[MAIN12DEATH35, NONE, Team1 (captured an enemy base first)] Map: GW-SuddenDeathChallenge
[MAIN23EXTRACT35, NONE, Team3 (stopped the extraction)] Map: GW-Convoy
[MAIN31EXTRACT35, NONE, Team3 (successfully rescued their engineer)] Map: GW-Rescue
[MAIN12RACE40, N/A, Team2 (team1 forfeiture by selection timeout/dual deployment of soldier)] Map: GW-Hamburger Hill
[MAIN23SUPPLY40, NONE, Team2 (held the most cities at game end)] Map: GW-Brazillian Wax
[MAIN31RACE40, NONE, Team1 (raised their flag first)] Map: GW-Chimera
[STRIKE31ROUND41, No heli R1 No heli R6, Team3 (strike success)] Map: Twine [STRIKE] //TEMPORAL RIFT//
[MAIN12DEATH45, NONE, Team1 (captured a base first)] Map: GW-NoTimeToExplain
[MAIN23SUPPLY45, NONE, Team3 (held the most cities at game end)] Map: GW-Frozen Railway
[RAID02, NONE, Team1 (The raiders were defeated)] Map: Raidius
[RAID03, NONE, Team2 (The raiders were defeated)] Map: Raidius
[RAID04, NONE, Team3 (The raiders were defeated)] Map: Raidius
[MAIN31DEATH45, NONE, Team1 (captured a base first)] Map: GW-Sludge



This message was edited 30 times. Last update was at Oct 16, 2017 04:43

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
RECORD OF EVENTS - THE GRAND WAR

~~Intermission~~ Intermission period has closed

[MIDWAY13] Armistice
[MIDWAY21] Team 1 Victorious
[MIDWAY32] Team 3 Victorious

[MID13RACE10, NONE, Team 1 (raised their flag first)] Map: GW-Cold Sprint
[MID21EXTRACT10, NONE, Team 1 (successfully stopped the extraction)] Map: GW-Isolated
[MID32ASSA10, NONE, ONGOING] Map: GW-Tundra
[MID13EXTRACT20, NONE, Team 1 (rescued a prisoner)] Map: GW-Compound
[MID21SUPPLY20, NONE, Team 1 (held the most supplies at match end)] Map: GW-Frozen Railway
[MID21EXTRACT30, No naval R1, Team 1 (stopped the rescue)] Map: GW-Compound

[GRINDER01, NONE, Team 1 (defends the assault)] Map: Grinder [RAID]
[GRINDER02, NONE, Team 2 (defends the assault)] Map: Grinder [RAID]
[GRINDER03, NONE, Team 3 (defends the assault)] Map: Grinder [RAID]

[MID21EXTRACT30, NONE, Team 1 (stops the rescue effort by killing the prisoners)] Map: GW-Compound

[RIFTS31R41, NONE, Team 1 (survives the strike)] Map: Twine [STRIKE] //TEMPORAL RIFT//
[RIFT31E20, NONE, Team 3 (rescues their war strategist)] Map: GW-Rescue //TEMPORAL RIFT//

[PFstrike21], NONE, Team 2 (strike success)] Map: Disasterpiece [STRIKE]
[PFstrike31], NONE, Team 3 (strike success)] Map: Disasterpiece [STRIKE]
[F4Strike13, No Mecha2 R1-6:No Naval/No Heli R5-11, Team3 (strike failed)] Map: Disasterpiece [STRIKE]

[FINAL] Team 3 victory

This message was edited 23 times. Last update was at Jan 16, 2018 20:14

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline

[Avatar]
uw-sandman

Messages: 99,
Joined: Mar 07, 2014,
Offline
If you want to be in the war reply here with your applicant information:

*sign up as a merc (No openings)

*sign up as a squad (3 names) (No openings)

*sign up as a team (6 names) (No openings)

This event does not have an entry cost.
The event is CLOSED to new entries at this time.

This message was edited 3 times. Last update was at Jul 31, 2017 15:59

Forum Index » Tournaments
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website