Very good suggestions! It will better balance gameplay. Here some comments to this issue:
1) i generally agree with all what Lion said. One thing is that in team games, Blue should have start money + 50% income in the first round, not + 100% income - it will be to big advantage for team 1 (don't forget about race choosing advantage for team1 - they also can do appropriate race choose before game starts).
2) I agree that garudas should be improved and think one more defence will be better than one more attack (Its mess when swarmers with some gang up deal 3 damage to Garuda. Now garuda is rather lame unit, even for his price)
3) I think that 1 air attack is enough for lings. Also they used as buried traps and can get +6 bonus (+3 resurface and +3 - good gang up). Its VERY big power.
4) I always thought that immortal buried lings isn't good. I suppose that lings shouldn't can heal under ground heavy (ridiculous that heavy ground damages lings and allows them heal at the same time!). And i think all "tanks" (Tank, P-tank, Pinzer) should deal 2 damage to buried.
5) I think devs shouldn't do +2 defence to assimilator. Its too big change in balance and by this way, all other supporters (engineer, infector) should be upgraded too. I don't see big need for it.
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