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Coat of arms:
Name your Realm: Moldy Peaches
Choose your Realms one area of focus: agriculture
Realm location: south
Housing (fixed): 50%
Barracks (for housing soldiers): 10%
Libraries (to learn): 10%
Temples (for faith): 5%
Farms (to produce food): 15%
Markets (for trade): 10%
Special buildings: Great Library
Favored troop type (choose one): healers
Religion type (choose one): monotheistic
Name your god: God of life
Primary characteristic of your god(s): (choose one): redeeming
Describe your people: over-ripe
Describe your leadership style: educated
Describe your realm's history: scholarly
Starting research project: Farming equipment
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iminthefloor wrote:Lastly, guardians are unable to use veteran at all!! I have made guardians r2v several times!! But it's impossible to get to 11 or 12 without repair
Actually they still get the +1 attack bonus per ^. But yes it would be nice if they could also use the increased max hp.
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8
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100% AP would mean it does the same damage to all air units. That could be interesting, but negates the point of having defense.
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Question about blaster units: are those allowed in all ranked games now? In other words, is an update required to be able to build blaster units in ranked games.
Also, what about the ad before build system? Is that in place?
Next, bug to report: underling over a harbor has the wrong green glow to indicate it can make its move. It looks like the buried underling glow, but he is on the surface.
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I'm not able to see new unit statistics. No blaster or amphibious
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That would make far too many maps rated. Bad maps. :thumbup > :thumbdown might be OK.
If a map gets down voted, you could always ask the community to vote on it. Also, inviting friends to a game with you will let them vote on it too.
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A name with "hover" in it would work well, in my opinion. Hovercraft is already a word. That could work. But maybe something more exotic would be fun.
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Ticket 3
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Another minor bug: when a game ends while you are looking at it (enemy suddenly surrenders), it acts weird. It showed me the victory screen, asked me to claims reward that wasn't ready (gave 0 coins). When I pressed the exit button, it flashed to the same screen again. It let me leave the second time when I didn't try to claim the reward. Later, after my next move, next game took me back to this game like it usually does when a game ends and showed me the war report for the third time.
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Agree wookie. When the enemy surrenders, their bases go neutral and then their total bases is 0. Instead it should be the number they had right before the surrender.
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Sounds good to me. Not sure what goes into making a new chat room though. On the surface it seems relatively easy.
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Tournaments are sorted by year. Neat. However, it seems to use the end date rather than start date. I'm doing well in the November 2016 championship (until Soli crushes me to a bloody pulp) so it shows under 2017 since I'm still playing it. I lost quickly in the December 2016 tournament, so it shows under 2016 still.
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I don't have much trouble with the new hexes. The -2 defense of roads sometimes balances out the lower movement. If you position your units on one side of a road, then they need to stand on the road to hit you. Depends on the map though. Pinzer does get double movement on the road hexes too. Also gives wyrm a larger threat range than other artillery. I think cities favor Khraleans. Titans need to be 1 hex away, sapians 2, but underling can stand on city from 3 hex away.
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You say the UI didn't show it, but your helicopter took extra damage? Probably just a lucky combat roll.
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