Author |
Message |
|
Look at my new unit idea for a titan drone, it would help fix this problem
|
|
This would make the forum MUCH easier to navigate!
|
|
Nice! That's the kind of post I want in this thread
|
|
Oh, sorry, it actually appeared pretty high on the forum list, should we make an icon for threads that haven't been posted on for some amount of time?
|
|
We should collect user's opinions on the most unbalanced things in uniwars.
Once you vote, post a reply to specify what individual race, unit, map, game feature, or something else that you are talking about, and describe why it is unfair
RACES:
UNITS:
MAPS:
FEATURES:
OTHER:
|
|
drumstep wrote:
Edisontrent7 wrote:Or, how about we make it so that it tournament matches, both players get the same randomness modifiers to prevent players from winning because they were more lucky with that factor.
Does that sound like a good idea
That wouldn't change anything unless both players made the exact same moves for the entire game.
I am not trying to turn tournamant matchs into mirrored MOVES, but i am suggesting that the randomness factor is changed in tournamant matchs to prevent wins by luck rather than strategy
|
|
What is the most fun map or matchup you've ever played?
|
|
What is the developer status for "Uniwar-2" Personally, I would just like to update the current game
|
|
All of these races sound really awesome, but my opinion on these would be to use some of the ideas to extend the current races
|
|
Sn4k3, That should probably be on the "Bug Report" Forum, Not on the balance update discussion thread.
|
|
Or, how about we make it so that it tournament matches, both players get the same randomness modifiers to prevent players from winning because they were more lucky with that factor.
Does that sound like a good idea
|
|
Or they can just be mutually exclusive (Or at least for now)
|
|
An easier way to do this is to make a unit with the power to see underlings but has other uses as well (Look at my posts for new unit requests) For now however, what about we just reward the players who use the time consuming process with the ability to see underlings
|
|
The quickest answer would be to pick to join a real players match, and go to settings to turn off automatic random matches
|
|
My other two units are
Shielder ground light and costs 150. It is fairly slow and has low stats compared to marine, except a higher defense rating. titans can not teleport within or to 2 hexes of him {SAPIENS}
Drone: aerial and costs 150, super fast, high vision, but 2-4 against all unit types and low defence rating. can see underlings {TITANS}
(I see the shielder as a cross between a ground light tank and a support troop. He would be used to prevent titans from surrounding a base with teleport or to keep them from defending an ally)
(The Drone is there as a cheep scout that can find enemy underlings)
|