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New race (the machine)
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amidama

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amidama

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This message was edited 4 times. Last update was at Jul 17, 2016 21:46


Hakumen
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Duaneski

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Duaneski

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  amidama wrote:
Missile dart - I was thinking.... Any interest in giving it like 40 mobility, a decent attack, and saying "this unit can only move and or attack one time." That way it has to stay on the base until it moves and attacks, kinda like a missile silo. ? It's a different unit from what you have, but I was thinking that's how a nuke should work in this game..... Make it your colossal unit

mobility 40 will ean that either it will not reach the front line, or it will able to attack enemys artilery directly, both are bad in my opinion.
and for such extremely agressive and extremely dependable on it repair drone, taking the base will mean a game over anyway. its just too important for this race as for me.


40 is like 13 hexes yeah. So anything within 13 hexes of that base. On most maps that's anything. But I wouldn't have it ignore ZoC or anything, so you would have to clear a path. Your opponent would have to be ever mindful of the possibility that you have a missile, so they would have to constantly screen their support units. I think that could be neat?

But your dart unit is good too ofc. Up to you
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Duaneski

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Duaneski

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  amidama wrote:
So if you've got 3 turns left before your units start popping , I can hunt your support pieces and try to just survive for a while.

i m not planning to refill them every turn. probably a turn in advance of a disaster =)
so if you will actually destroy my repair bot when my units need a refill in 1-2 turns, that mean that this units are going down anyway. and it could be a big army, all destroyed because supply unit is destroyed in a not favorable time =)


I think we are on the same page with this. It is freakin awesome lol
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Duaneski

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Duaneski

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  amidama wrote:duaneski
zone control bot is against tanks and aerial (not infantry!)
patrol bot is against infantry and aerial (not tanks!)

idea is that non-mirror attack type should be more effective.
like not infantry against infantry


I see it now

Was it always like that and I can't read, or is that a change :p lol

That looks good to me !
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Apercent

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I imagine They look like this

This message was edited 3 times. Last update was at Feb 26, 2016 05:21

amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:47


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Apercent

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Apercent

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I'll give a review for this race after you post stats
amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:47


Hakumen
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Apercent

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Apercent

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Moves per turn 1
surface 9
underground 0
after attack 0

Vision (FoW) 4
Repair points 1
Defense strength 5
Attack range 1

Attack strength
VS ground light 6
VS ground heavy 3
VS aerial 3
VS aquatic 2

Attack after move YES
Teleport NO
Special force N/A
EMP radius N/A
UV radius N/A

I meant stats that look like this, the kind of stats you'd see in the units menu.
If you want, I can help you make some of the statistics

This message was edited 1 time. Last update was at Feb 26, 2016 13:28

amidama

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This message was edited 6 times. Last update was at Jul 17, 2016 21:47


Hakumen
amidama

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amidama

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This message was edited 4 times. Last update was at Jul 17, 2016 21:48


Hakumen
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Apercent

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Apercent

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So much OP units....
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LkASr

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LkASr

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so 1st, you guys are complaining how op my races are, now you guys are complaing Amidama's

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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Apercent

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Apercent

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The zone control infantry is waaay too strong. It has too big stats, and lasts too long. 8 turns is how long the typical marine lives, so enless it decays every turn or something, that's too much. I'd settle at 2 or 3 turns for those stats. Especially considering it only costs 100.

patrol bot - I think this one is fair enough. It's stats nay be high. But they aren't too high. I'd still reduce its lifetime a little though.


repair drone - with that mobility and the current unit stats, this is too much.


dart (missile) - I feel like this is pretty balanced. It does a lot of damage, but it costs 250. You could use it to kill a plasma, but you'd end up spending 500 to kill a 500 unit. All in all, well balanced.

Guardian- I feel like this is balanced as it is, but as a suggestion, I'd give it better attack for a far shorter life. It would be more fun that way

Laser bot: that sounds fine to me. 2 hits per turn, but low attack. I like it. This is the (and the vengeance) only unit that I'd say deserves a lifetime of 8,

Vengeance: sounds awesome
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Apercent

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Apercent

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  LkASr wrote:so 1st, you guys are complaining how op my races are, now you guys are complaing Amidama's


They're always OP when they start out. And look at the stats and tell me they aren't too much.
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