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amidama

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:48


Hakumen
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Duaneski

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Duaneski

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  LkASr wrote:so 1st, you guys are complaining how op my races are, now you guys are complaing Amidama's


Just compare your proposed unit to the closest existing Uniwar unit.

If you do that, consider that stats, abilities, range, and mobility are the main determinants for cost.

You can't improve in one area without detracting in another. Unless maybe there is a specific drawback. (Like tanks not being able to attack air... Or plasmas having very low mobility. For instance. )

Anyway, if you get it CLOSE you aren't gonna hear much griping. Some units that we make aren't close. Since we are enjoying this venture together, the impetus is on us to point these deficiencies out to each other.

Why?

Because say I want to have an artillery piece that does GH 10 at 2-8 range and costs 500.

Wouldn't it be better if someone tapped me on the shoulder and said "uhhhh that doesn't quite fit into the game...." Versus us just creating ever more overpowered and or under costed units ?

Same unit has GH 2 and all of a sudden... It has a much different role, but is actually a plausible unit.

Amidama prefaced his unit stat assignment with "I'll need someone to adjust my stats" though, so I don't think apercent had a particularly helpful response.

But anyway. I haven't looked at any of the stat numbers yet. I just wanted to say that this peer review isn't a bad thing. I hope you guys are looking at the numbers I've got on my units VERY critically as well
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Duaneski

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Duaneski

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  amidama wrote:but infantry attack once and kills itself in that attack.
its not normal attack. whats why its so strong =)


I looked at the ZCB's numbers. I gotta get back to work but my question is:

What happens when this unit defends? Does it suicide itself on defense as well? Does it deal damage on defense at all?
amidama

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:48


Hakumen
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Apercent

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Apercent

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How do you know what's wrong if no one points it out to you? I know it's just a rough draft, but it still needs to get edited.
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Apercent

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Apercent

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  amidama wrote:i guess its better to self destroy and deal a damage, rather than be destroyed and deal no damage.. so... yes? attacks as normally, but kills itself (10 damage to itself)


So every attack it makes kills it?

Does this apply to all units?

This message was edited 2 times. Last update was at Feb 26, 2016 16:34

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Duaneski

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  amidama wrote:i guess its better to self destroy and deal a damage, rather than be destroyed and deal no damage.. so... yes? attacks as normally, but kills itself (10 damage to itself)


So if it is attacked at range then it uses its defense value of 6. If it is attacked in melee range 1, then it explodes and deals its damage and kills itself ?

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Apercent

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Apercent

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In all fairness to amidama, none of our races started out balanced. Heck, even xavi didn't start with balance.
amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:48


Hakumen
amidama

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:49


Hakumen
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Apercent

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Apercent

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Ahh OK. Forget everything I said about the infantry than.

OK so I'd reduce the life time of these units to create a better sense of urgency if I was you. A lot of units only last 8 turns in games.

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 21:49


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Duaneski

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if I'm reading your dart correctly, then it is broken.

Looks like it can move 4 spaces and then explode dealing a flat 6 damage to all units within a one hex radius around it.

So, if someone has 2 of any unit costing more than 250 next to each other, at bare minimum, you're gaining a credit advantage.

2 or more plasmas next to each other... 500 credits gained.

This is basically the blaze terror from the Pyreans race.

I advised on that unit to make its attack deal a regular attack instead of a flat damage value. I also talked about how it would be actively difficult to lose value on those troops.

I think if you want to keep this unit design you should lower its defense more and change its attack to be more like GL 12 GH 8 air 8 ish. If it is keeping its blast radius I think lowering defense to zero and having it explode when killed could be good... Make it dangerous to keep near friendly troops. Bad guys might have a hard time dealing with it still... Hard to say, but I think that'll be a lot better than 2 of them instantly killing a plasma.

Anyway, that's my opinion.
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Apercent

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Apercent

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Thing is, 2 marines could easily kill a swarmer with 1 more defense than this. All it takes is any benifical terrain, a gang up bonus, and the swarmer is done over

2 plasmas ALWAYS kill a swarmer with gangup. Now imagine what these units would do to this thing, with 1 less defense.

My problem with the blaze terror was that it was cheap enough to be spammable. This isn't exactly free.

The mobility may become a problem, but that depends on wether it can explode and move in the same turn.

This message was edited 1 time. Last update was at Feb 26, 2016 20:18

amidama

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This message was edited 2 times. Last update was at Jul 17, 2016 21:49


Hakumen
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