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Balance changes effective from 17/01-2018 11:00 CET
- Walker cost reduced from 750 to 700
- Battery cost reduced from 650 to 600
- Wyrm get move after attack 5
With the introduction of new units like amphibians and tankbusters - artilleryunits have been buildt much less.
Changes are done to make the artillery units more usable and more frequently buildt in games.
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i personally am ok with the idea.. just dont think it "super-important".. since you would usually need to control your own healing .. but i agree it would be logical.
I will ask spooky later what they want.
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scp-079 wrote:Now the submerged will be truely IMBALANCED. Care to elaborate ? you are not a very experienced player, but you should give more details so others can comment on the actual issues
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scp-079 wrote:Submerged is UNCOMPLETED,dont you think that put it in R game was a mistake? There are toooo many bugs,even more than before...
post bugs here : http://forum.uniwar.com/posts/list/3030.page
Subs are completed, but will ofc be adjusted as all other units as the meta evolves with the introduction of new units
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because i chose a map with rrace-estrictions by a misstake. I have changed that map for the rest of the tourney.
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they will take dammage in latest version
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Balance changes effective from 8/11-2017 22:00 CET
- Salamander reduce aquatic attack from 6 to 5
- Salamander reduce armourpiercing vs aquatic from 40 to 30%
Changes are made to better balance seabattles related to the imminent release of the new subs. Khral will get another strong unit vs aquatic when we "release the Kraken!"
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They are aware of it.. but have not been posting here for some time.
I communicate with them on other "channels"... i can ask them if they still see the forum as the best place to post feature requests... or if they want it in other formats...
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Duaneski wrote:I’m half inclined to post some outright pornography here, knowing it will likely go unseen except by the 3 forum goers.
haha.. you try that... im always watching
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Balance-changes effective from 31/10-2017 00:00 CET
- Borfly reduce AP GH from 50 tp 35 %. (it was to high dammage vs the tanks previously for a 200 cost unit)
- Eclipse increase heal from 1 to 2 (to increase usability and survivability of the eclipse)
- Eclipe increase attack vs amphibians from 10 to 11 (to make eclipse more usable vs amphibians)
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Pento wrote:That's what the actual number one wrote some month ago and I admit I agree to everything.
Zero is not the actual number one. He is just one of many top players... that in my experience have very different opinions...
The balance group does not agree with all these ideas from zero... but some of the issues will be adressed.. for example the borfly being to good for its cost
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Xtynct wrote:
What is OP? I have no clue.
Overpowered
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En¿gma wrote:Well I am glad to see our new Devs so eager to answer all the questions
This post was not created by spookyhouse devs... so i would not hold my breath waiting for replies...
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Pento wrote:In know that.
But just waiting and not doing anything is no solution.
And at least small adjustments should be made, even if you have to take them back later(worst case).
Because still people play mainly ground units and this will be always be like that and there you should work for a descent balance.
But this is not happening for month.
We dont think there are any big imbalances atm, and we have choosen to wait for the subs release before making adjustments.
This is ofc a selfimposed restriction and we will do changes if they are important. Can you elaborate end exemplify what changes you think should be done ASAP ?
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Pento wrote:By the way, is there anyone still working on this game?
Everyone thinks balancing is fine right now?
The last balancing changes have been 5 month ago.
There were lots of discussions but nothing happens
Spookyhouse devs are working on the game, but it takes some time to get to know the codebase...
We are discussing balance, but we dont want to change much before the subs are released to all.. as we want to see the impact they have before making changes.
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