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General Discussion » Unit BALANCE changes » Go to message
Great changes! First of all, the sapiens changes: v hallelujah!!! I agree with all the changes. Even marauder. That was overpowered before. Probably going to need to lower tank stats a bit if this is to work

Second of all, the Titans. The mecha change was great, the plasma and eclipse were cool too. I think the eclipse should have lower vs infantry as an exchange.

Khrals, the pinzer and swarmer were great changes. The wyrm didn't really need the changes, the levation did. All in all, good job!

The -1 against ground heavy might not be a good idea, marauder and speeders can and will spam.
New Feature Request » New Emoticon Submitions » Go to message
How about a lvl up emoticon
New Feature Request » Suicide Unit Suggestion » Go to message
Depends. How much does it cost?
New Feature Request » Idea for new races » Go to message
.I struggle to fit all of that in one text box, so I must say the acrobats ability to heal must be used consecutively in order for it to work

The puppeteer is inspired the lifeline app's storyline. You know, the green aliens at the end

The hypnotic only has 5 health, so its insta-killed by everything. It has very low defense, probably 1 or 2.

As for an aquatic unit

The trickster: This strangely doesn't resemble a puppeteer at all. You see something that looks sort of like a fork with flesh, the same mind of flesh all the other octogi (name in progress) have, the kind of hot pink flesh that looks like an over filled sponge. As you look closely, you see that the skin of it looks like a bunch of interconnected grey flakes, and if you were to hit them hard enough, they all would break off at the same time. It has 10 layers of skin, and you can see a lump where the puppeteer is controlling its mind

All off this aside, its an aquatic unit like the leviathan, with 13 water attack, and a similar defense of 11. It has normal aquatic mobility, and a range of 1-3. Here's the catch- it has a heal rate of 12, even though it only has 10 health. So, no matter what you do, if you don't kill it, it will instantly heal to full health. Costs 100.
New Feature Request » Idea for new races » Go to message
Don't ask me what the natrolites would be like, I didn't come up with that race, but (this is a separate idea) if the race I suggest is to be used, it would go something like this

Acrobat: basic infantry, resembles a puppeteer, but its far bigger . Has the ability to heal at *2 its old rrpair rate for every turn it spends repairing (on turn 1, heals 2. On turn 2, heals 4. And so on) Cost 100. Captures bases. Ground light.

Puppeteer: a small green thing that looks a bit like a spider.. Bring up repair rate *3, can control marines and subordinate at the cost of its life. Cost 300. Can capture bases. Ground light. Special ability; scream. All in the range (1-2) of the scream are temporarily in control of the spider, no matter what unit they are, but only for 1 turn. Takes 15 turns to recharge ability.

Puppet marine: very high stats, can also ride any other unit you have, giving them the ability to move after attack and capture bases. Looks like a normal marine, twitches head in a way to resemble jumper. Ground Light

Puppet: an controlled subordinate, literally evolves to a prime within 3 turns (another race)

Magician: At first glance, appears to be a centipede, but you can see that it's the bodies of many jumpers all interconnected with muscle and bone, costing about 250. Unique in its ability to absorb about 25% of the health of any unit it kills (4 health marine gives 1 pt of health, for example). High attack against infantry. Ground heavy

Hypnotic: resembles a puppeteer, but is bigger, and has strange looking "hairs". That look like a box that has had two sides taken out of it, both of the sides parrrellel to each other, so that the box can be flatened or stood up. This unit can control any unit of any race, but if that unit is defeated, then the unit goes back to the player it was taken from at full health, and the hypnotic is killed. Costs 350. Ground light

Living cannon: a twist on the human cannon ( trying to follow a circus trend for the names), only costs 200. It has a range of 1-3 and does about 1 damage to plasma tanks. However, in masses, this cheap artillery can be dangerous. Resembles a puppeteer, but hasa rotating stomach. Best agianst air. This is an Aerial unit

Dancer: Best described as looking like a spider covered with a blanket and wrapped in a slight bit of sinew. Has stats of a the old tank, around 13 defense, maybe 12. Unique in the ability to store up to 30 points of health, even though it starts with 10. Costs 500
New Feature Request » Idea for new races » Go to message
I love the idea of crystilized units as a fourth race. I remember someone mentioning a race of spiders to rival the Titans. We have so much potential with this fifth race... So what I'm thinking is that theirs a race of creatures controlled by mind spiders. They have a hive set mind, like the khrals, with tarantula infantry. So here's how the support unit transformation would go:
Khral infects tarantula and marine with infector
Titans assimilate tarantula and underling with assimilator
Sapiens reprograms mecha and crystalized warrior (or what ever the infantry will be) with engineer
Natrolites dominate underlings and mind spiders with elite
Octogi (I just made that up) manipulates marines and titans with puppeteer.

The logic behind this is that octogi /spider people are all actually puppets of mind controlling spiders. These sam e spiders can make puppets out of marines and narolites and anything humanoid, and therefore make great support units. Upon manipulating a victim, the mind spiders disappear so they can control the victim, so it only makes sense that manipulated units are as powerful as it costs to buy a marine and mind controlling slider.

The natrolites take advantage of the fact that underlings are controlled by concils and hive mind sets (like...ANTS!) And that octogi go by the same system. They can submit infantry to their command, and this new infantry is much better disciplined, and equipped with bettering tech.
New Feature Request » Idea for new races » Go to message
Well, I made a lengthy post on a dead thread b4 I realized it was dead. I also want to hear everyone else's best ideas. What do you want in uniwar?
New Feature Request » UniWar 2 Suggestions » Go to message
I just beginning to realize this thread is dead.....
New Feature Request » UniWar 2 Suggestions » Go to message
Critism appreciated! Also,puppeteer have a special ability, they can explode, and do lots of damage to any units nearby. They are fast as marines.
New Feature Request » UniWar 2 Suggestions » Go to message
Please do comment!
New Feature Request » UniWar 2 Suggestions » Go to message
Don't ask me what the natrolites would be like, I didn't come up with that race, but (this is a separate idea) if the race I suggest is to be used, it would go something like this
Jumper: basic infantry. Jumping ability that allows it to jump 2 spaces ahead instead of moving. This takes up attacking, so they can move and than jump if they want. Looks like a giant tarantula. Cost 100. Captures bases. Ground light. Note: has only 1 attack vs aerial
Puppeteer: a small green spider support unit. Bring up repair rate *3, can control marines and mechas at the cost of its life. Cost 300. Can capture bases. Ground light.
Puppet marine: very high stats, can also ride any other unit you have, giving them the ability to move after attack and capture bases. Looks like a normal marine, twitches head in a way to resemble jumper. Ground light
Seer: what looks like a collapsed mecha is actually a hard to destroy robot. It looks like the eye of sauron, and it have the defense of a plasma tank and a range of 2. Sadly, it can't move from where it was first controlled. Can capture bases, very doubtful it will. Ground light
Magician: centipede looking thing, costing about 250. Unique in its ability to move into any tile of a unit that it has just killed. High attack against infantry. Ground heavy
Living cannon: a twist on the human cannon ( trying to follow a circus trend for the names), only costs 200. It has a range of 1-3 and does about 1 damage to tanks. However, in masses, this cheap artillery can be dangerous. Looks like a cockroach. Best agianst air. Aerial
Dancer: A massive crab. Has stats of a tank, low defense, and costs 450. Can literally lock target in place. Ground heavy. Unlike tanks, its half decent agianst air and much faster than most of its type.
Entertainer: with the ability to hit only 1 space, but can attack 3 tiles at once. It is very strong against air and ground light, but is easily overwhelmed by garudas. Cost 400. Aerial
Striker: a water unit that hits hard, and fast. Looks like a giant snake. Can move after attack, is very fast. So fast, it can hit a hydronaut and move 4 spaces away. They also have a special surprise ability, that allows them to attack without counterattack. This temporarily reduces the enemies vision to 4, so they can only see right in front of them. The striker also has exceptionally high defense. This is at the cost of only having a range of 2-3. Costs 900
New Feature Request » UniWar 2 Suggestions » Go to message
I love the idea of crystilized units as a fourth race. I remember someone mentioning a race of spiders to rival the Titans. We have so much potential with this fifth race... So what I'm thinking is that theirs a race of creatures controlled by mind spiders. They have a hive set mind, like the khrals, with tarantula infantry. So here's how the support unit transformation would go:
Khral infects tarantula and marine with infector
Titans assimilate tarantula and underling with assimilator
Sapiens reprograms mecha and crystalized warrior (or what ever the infantry will be) with engineer
Natrolites dominate underlings and mind spiders with elite
Octogi (I just made that up) manipulates marines and titans with puppeteer.

The logic behind this is that octogi /spider people are all actually puppets of mind controlling spiders. These sam e spiders can make puppets out of marines and mechas and anything humanoid, and therefore make great support units. Upon manipulating a victim, the mind spiders disappear so they can control the victim, so it only makes sense that manipulated units are as powerful as it costs to buy a marine and mind controlling slider.

The natrolites take advantage of the fact that underlings are controlled by concils and hive mind sets (like...ANTS!) And that octogi go by the same system. They can submit infantry to their command, and this new infantry is much better disciplined, and equipped with bettering tech.

Tell me what you think
Apologies if this has already been said.
New Feature Request » Balance suggestions » Go to message
Suggestion for tanks, maybe it could attack agian if it kills its enemy, like in those ww2 stragety games. I also support the 3 heal rate
New Feature Request » Balance suggestions » Go to message
I've got to agree with everyone else, I think the eclipse should fly and the battery gets increased mobility. In most forest terrain, its move after attack ability is useless at best.
New Feature Request » UPDATE - New units ! » Go to message
So basically, it just attacks twice in one turn. Probably a better unit for kharls so they can deal with swarmer spamming
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